|
kubejs 脚本
- event.removeFeatureById('A', ['B', 'C'])
- })
复制代码
A为世界生成顺序
- raw_generation
- lakes
- local_modifications
- underground_structures
- surface_structures
- strongholds
- underground_ores
- underground_decoration
- vegetal_decoration
- top_layer_modification
复制代码
B C 为结构 id 。 |
|