java.lang.RuntimeException: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
at dgf.b(SourceFile:172)
at dgf.b(SourceFile:149)
at dgf.d(SourceFile:65)
at dgf.a(SourceFile:54)
at dlx.a(SourceFile:1128)
at dgy.b(SourceFile:268)
at org.lwjgl.glfw.GLFWFramebufferSizeCallbackI.callback(GLFWFramebufferSizeCallbackI.java:37)
at org.lwjgl.system.JNI.invokeV(Native Method)
at org.lwjgl.glfw.GLFW.glfwPollEvents(GLFW.java:3101)
at com.mojang.blaze3d.systems.RenderSystem.flipFrame(SourceFile:109)
at dgy.e(SourceFile:308)
at dlx.e(SourceFile:1041)
at dlx.e(SourceFile:654)
at net.minecraft.client.main.Main.main(SourceFile:215)
A detailed walkthrough of the error, its code path and all known details is as follows:
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-- System Details --
Details:
Minecraft Version: 1.16
Minecraft Version ID: 1.16
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.8.0_181, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 998071064 bytes (951 MB) / 1375731712 bytes (1312 MB) up to 1375731712 bytes (1312 MB)
CPUs: 4
JVM Flags: 13 total; -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M -XX:-UseAdaptiveSizePolicy -XX:-OmitStackTraceInFastThrow -Xmn128m -Xss1M -Xmx1300m -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M
Launched Version: HMCL 3.3.188
Backend library: LWJGL version 3.2.2 build 10
Backend API: Intel(R) HD Graphics 4400 GL version 4.3.0 - Build 10.18.14.4332, Intel
GL Caps: Using framebuffer using OpenGL 3.0
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs:
Current Language: 简体中文 (中国)
CPU: 4x Intel(R) Core(TM) i3-4130 CPU @ 3.40GHz