= 创作分享 =
技术讨论
1181AE2翻译讨论
Doremy

1181AE2翻译讨论

Doremy 于 2022-2-27 11:15 ( 2年前 ) [翻译] [复制链接] [显示全部楼层] [打印]
本贴模组名片
应用能源2 (Applied Energistics 2)
Applied Energistic2是一个物流模组。[h1=对于玩家的地位]你可称它为模组中的红石:掌握者能够非常娴熟地运用,而新手时常认为其很难,同时可能性巨大。不过,不要生畏。[mark:title_menu][h1=如何开始?]不建议直接阅读物品资料。它们生涩难懂,而且不会形成一个线性的学习过程。物品资料..
本帖最后由 QQ酱49791 于 2022-2-28 20:56 编辑

与原文有出入
纯粹不会翻,或者不知道作用
找不着这段文字出现在哪
不打算翻
比较重要的物品
修改原先的汉化

晚些时候做点注释
接口终端已经莫得了,众所周知接口都没有样板功能了



    "achievement.ae2.QuartzCrystal.desc": "得到第一颗赛特斯石英水晶", "Obtain your first Certus Quartz Crystal.",

    "achievement.ae2.Root": "应用能源","Applied Energistics",

    "ae2.permission_denied": "你无权使用","You lack permission to access this.",

    "ae2.rei_jei_integration.incompatible_recipe": "该合成表不兼容",     "Incompatible recipe"
    "ae2.rei_jei_integration.missing_id": "无法识别该合成表",  "Cannot identify recipe",
    "ae2.rei_jei_integration.missing_items": "缺失材料(将会跳过)","Missing items will be skipped",
    "ae2.rei_jei_integration.no_output": "该合成表没有产物", "Recipe has no output",
    "ae2.rei_jei_integration.recipe_too_large": "合成表过大","Recipe larger than 3x3",
    "ae2.rei_jei_integration.requires_processing_mode": "请使用处理样板编辑模式","Requires processing mode",
    "ae2.rei_jei_integration.throwing_in_water_category": "投入水中","Throwing In Water",
    "ae2.rei_jei_integration.with_crystal_growth_accelerators": "使用晶体催生器:","With Crystal Growth Accelerators:",

    "block.ae2.chiseled_quartz_wall": "錾制赛特斯石英墙","Chiseled Certus Quartz Wall",

    "block.ae2.debug_chunk_loader": "调试·区块加载器","Dev.ChunkLoader",
    "block.ae2.debug_cube_gen": "调试·方块生成器",//目前无用
    "block.ae2.debug_energy_gen": "调试·FE能源","Dev.EnergyGen",
    "block.ae2.debug_item_gen": "调试·物品生成器", "Dev.ItemGen",

    "block.ae2.debug_phantom_node": "调试·幽灵网络节点","Dev.PhantomNode",
    "block.ae2.deepslate_quartz_ore": "深层赛特斯石英矿","Deepslate Certus Quartz Ore",

    "block.ae2.fluix_wall": "福鲁伊克斯墙","Fluix Wall",

    "block.ae2.paint": "染色球",

    "block.ae2.pattern_provider": "ME样板供应器","ME Pattern Provider",

    "block.ae2.quartz_pillar_wall": "竖纹赛特斯石英墙","Certus Quartz Pillar Wall",

    "block.ae2.quartz_wall": "赛特斯石英墙","Certus Quartz Wall",

    "block.ae2.sky_stone_brick_wall": "陨石石砖墙","Sky Stone Brick Wall",

    "block.ae2.sky_stone_small_brick_wall": "陨石砖块墙",Sky Stone Small Brick Wall

    "block.ae2.sky_stone_tank": "陨石储罐",Sky Stone Tank
    "block.ae2.sky_stone_wall": "陨石墙","Sky Stone Wall"

    "block.ae2.smooth_sky_stone_wall": "陨石块墙","Sky Stone Block Wall"
    "block.ae2.spatial_anchor": "空间锚","Spatial Anchor"

    "chat.ae2.MaxUpgradesInstalled": "机器无法插入更多升级卡","The upgrade capacity of this machine has been reached."
    "chat.ae2.MaxUpgradesOfTypeInstalled": "机器无法再插入该类升级卡","No further upgrade cards of this type can be installed.",
    "chat.ae2.OnlyEmptyCellsCanBeDisassembled": "请先清空元件再拆解","Only empty storage cells can be disassembled.",

    "chat.ae2.UnsupportedUpgrade": "机器不支持此类升级卡","This upgrade is not supported by this machine.",

    "entity.ae2.charged_quartz": "充能赛特斯石英水晶","Charged Quartz",
    "entity.ae2.growing_crystal": "水晶种子","Growing Crystal",
    "entity.ae2.tiny_tnt_primed": "被激活的迷你TNT","Tiny TNT Primed",

    "gui.ae2.AttachedTo": "连接到: %s","Attached to: %s",

    "gui.ae2.CPUs": "CPU","CPU",

    "gui.ae2.ChannelEnergyDrain": "频道耗能: %s","Channel Passive Drain: %s",

    "gui.ae2.CompatibleUpgrade": "%s (%s)","%s (%s)"
    "gui.ae2.CompatibleUpgrades": "可用升级:","Compatible Upgrades:"

    "gui.ae2.CraftingInterface": "ME样板供应器","ME Pattern Provider",

    "gui.ae2.ETAFormat": "HH:mm:ss",

    "gui.ae2.EnergyLevelEmitter": "ME能源发信器","ME Energy Level Emitter",

    "gui.ae2.ExternalStorage": "外部存储 (%s)",External Storage

    "gui.ae2.Fluids": "流体","Fluids",

    "gui.ae2.FormationPlane": "成型面板","Formation Plane",

    "gui.ae2.InterfaceTerminal": "接口终端",                             --->     "gui.ae2.InterfaceTerminal": "样板管理终端",
   "gui.ae2.InterfaceTerminalHint": "在接口终端显示或隐藏.",  --->      "gui.ae2.InterfaceTerminalHint": "在样板管理终端显示或隐藏.",

    "gui.ae2.Interfaces": "ME接口","ME Interfaces",

    "gui.ae2.Items": "物品","Items",

    "gui.ae2.LargeFontCraft": "+", "+",

    "gui.ae2.MENetworkStorage": "ME网络存储", "ME Network Storage",

    "gui.ae2.Or": "或","or",

    "gui.ae2.PartialPlan": "残缺的合成计划(材料不足)","Partial Plan (Missing Ingredients)",

    "gui.ae2.PatternEncoding": "样板终端","Pattern Encoding",
    "gui.ae2.PatternEncoding.primary_processing_result_hint": "可被请求合成","Can be requested through the automated crafting system.",
    "gui.ae2.PatternEncoding.primary_processing_result_tooltip": "主产物","Primary Processing Result",
    "gui.ae2.PatternEncoding.secondary_processing_result_hint": "不可被请求合成,但是可以作为中间产物被使用。","Can not be directly requested through the automated crafting system, but will be used before stored items in multi-step recipes."
    "gui.ae2.PatternEncoding.secondary_processing_result_tooltip": "副产物","Secondary Processing Result",

    "gui.ae2.PortableCells": "便携元件","Portable Cells",

    "gui.ae2.PriorityExtractionHint": "抽取时:优先取自低优先级设备","Extraction: Lower priority first",
    "gui.ae2.PriorityInsertionHint": "存储时:优先存入高优先级设备","Insertion: Higher priority first",

    "gui.ae2.ReturnInventory": "返还物品",

    "gui.ae2.SerialNumber": "Serial Number: %s",   //debug
    "gui.ae2.Set": "设置", "Set",
    "gui.ae2.ShowingOf": "显示 %d / %d",

    "gui.ae2.SpatialAnchor": "空间锚","Spatial Anchor",
    "gui.ae2.SpatialAnchorAll": "总范围: %d 区块 %d 维度","Spanning: %d chunks in %d worlds",

    "gui.ae2.SpatialAnchorAllLoaded": "已加载 %d 区块 in %d 维度", "Loading: %d chunks in %d worlds",
    "gui.ae2.SpatialAnchorLoadedChunks": "已加载区块数: %s","Chunks loaded: %s",
    "gui.ae2.SpatialAnchorStatistics": "网络范围统计","Network Statistics",

    "gui.ae2.SpatialCapacity": "范围: %dx%dx%d", "Capacity: %dx%dx%d"


    "gui.ae2.TankAmount": "储量: %d","Amount: %d",
    "gui.ae2.TankBucketCapacity": "最多存 %d 桶","Can Store up to %d Buckets",
    "gui.ae2.TankCapacity": "容量: %d", "Capacity: %d",

    "gui.ae2.TransparentFacades": "透明的伪装板",                                                                   --->   "gui.ae2.TransparentFacades": "伪装板设置",
    "gui.ae2.TransparentFacadesHint": "控制当网络工具放在快捷栏时,伪装板显示的透明度.",    --->   "gui.ae2.TransparentFacadesHint": "是否虚化伪装板(当网络工具在快捷栏时)",

    "gui.ae2.TerminalViewCellsTooltip": "显示元件","View Cells",

    "gui.ae2.Unattached": "未绑定", "Unattached",
    "gui.ae2.Unformatted": "未格式化","Unformatted",


    "gui.ae2.UpgradeToolbelt": "升级卡槽","Upgrade Toolbelt",

    "gui.ae2.WirelessTerminals": "无线终端","Wireless Terminals",

    "gui.ae2.units.appliedenergstics": "AE",
    "gui.ae2.units.rf": "RF",
    "gui.ae2.units.tr": "E",
    "gui.ae2.validation.InvalidNumber": "请输入数字","Please enter a number"
    "gui.ae2.validation.NumberGreaterThanMaxValue": "请输入不大于 %d 的数字", "Please enter a number less than or equal to %d",
    "gui.ae2.validation.NumberLessThanMinValue": "请输入不小于 %d 的数字","Please enter a number greater than or equal to %d",

    "gui.tooltips.ae2.Amount": "数量: %d","Amount: %d",
    "gui.tooltips.ae2.Ascending": "升序","Ascending",

    "gui.tooltips.ae2.CanExtractFrom": "可抽取自 %s","Can extract from %s",
    "gui.tooltips.ae2.CanInsertFrom": "可存储到 %s","Can insert from %s",

    "gui.tooltips.ae2.CpuSelectionMode": "CPU自动选择模式","CPU Auto-Selection Mode",
    "gui.tooltips.ae2.CpuSelectionModeAny": "玩家和自动请求都接收","For requests by players or automation",
    "gui.tooltips.ae2.CpuSelectionModeAutomationOnly": "只接收自动请求,不接收玩家请求","Only for requests by automation",
    "gui.tooltips.ae2.CpuSelectionModePlayersOnly": "只接收玩家请求,不接收自动请求","Only for requests by players",
    "gui.tooltips.ae2.CpuStatusCoProcessor": "%s 并行处理单元","%s Co-Processor",
    "gui.tooltips.ae2.CpuStatusCoProcessors": "%s 并行处理单元", "%s Co-Processors",
    "gui.tooltips.ae2.CpuStatusCraftedIn": "已合成 %s / %s","Crafted %s in %s",
    "gui.tooltips.ae2.CpuStatusCrafting": "正在合成 %s","Crafting %s",
    "gui.tooltips.ae2.CpuStatusStorage": "已存储 %s","%s Storage",

    "gui.tooltips.ae2.CycleProcessingOutput": "轮换产物位置", "Cycle Outputs",
    "gui.tooltips.ae2.CycleProcessingOutputTooltip": "用于设置主产物",     "Change the primary output of this pattern",
    "gui.tooltips.ae2.Descending": "降序","Descending"

    "gui.tooltips.ae2.DurationFormatDays": "%s天", "%sd",
    "gui.tooltips.ae2.DurationFormatHours": "%s时","%sh",
    "gui.tooltips.ae2.DurationFormatMinutes": "%s分","%sm",
    "gui.tooltips.ae2.DurationFormatSeconds": "%s秒","%ss",

    "gui.tooltips.ae2.FuzzyMode": "模糊对比",       --->      "gui.tooltips.ae2.FuzzyMode": "模糊匹配",

    "gui.tooltips.ae2.FilterOnExtract": "操作过滤","Filtered Operations",
    "gui.tooltips.ae2.FilterOnExtractDisabled": "只对加入启用过滤","Filter on insertion only.",
    "gui.tooltips.ae2.FilterOnExtractEnabled": "加入取出都启用过滤","Filter on insert and extract.",
    "gui.tooltips.ae2.FluidSubstitutions": "物品-流体 替换","Fluid Substitutions",
    "gui.tooltips.ae2.FluidSubstitutionsDescDisabled": "不使用流体", "Don\u0027t use fluids.",
    "gui.tooltips.ae2.FluidSubstitutionsDescEnabled": "尝试使用对应流体而非物品本身\n可替换的已标成绿色","Try to use fluids instead of items.\nSubstitutable ingredients are marked in green.",

    "gui.tooltips.ae2.LeftClick": "左键","Left-Click",

    "gui.tooltips.ae2.MiddleClick": "中键(滚轮)","Middle-Click",
    "gui.tooltips.ae2.Mod": "模组","Mod",
    "gui.tooltips.ae2.ModifyAmountAction": "%s: 设置数量", "%s: Modify Amount",

    "gui.tooltips.ae2.Off": "关","Off",
    "gui.tooltips.ae2.On": "开", "On",

    "gui.tooltips.ae2.OverlayMode": "区块加载显示","Overlay Mode",
    "gui.tooltips.ae2.OverlayModeNo": "不突出显示加载的区块","Loaded area is hidden.",
    "gui.tooltips.ae2.OverlayModeYes": "展示所加载的区块","Shows the loaded area within the world.",

    "gui.tooltips.ae2.RequestableAmount": "Requestable: %s",  //removed

    "gui.tooltips.ae2.RightClick": "右键","Right-Click",

    "gui.tooltips.ae2.SchedulingModeDefault": "输出第一个物品直到系统中没有该物品,再输出下一个.",    ---->    "gui.tooltips.ae2.SchedulingModeDefault": "输出第一个物品直到系统中没有该物品,再输出下一个",

    "gui.tooltips.ae2.SearchMode_AutoFocus": "自动搜索:%s","Auto-Focus: %s",
    "gui.tooltips.ae2.SearchMode_JEI": "使用JEI搜索","Use JEI Search",
    "gui.tooltips.ae2.SearchMode_REI": "使用REI搜索","Use REI Search",
    "gui.tooltips.ae2.SearchMode_RememberSearch": "记忆搜索: %s","Remember Search: %s",
    "gui.tooltips.ae2.SetAction": "%s:标记 %s",   "%s: Set %s"//左键:标记物品,右键:标记流体
    "gui.tooltips.ae2.ShowAll": "显示物品和流体","Show All",
    "gui.tooltips.ae2.ShowFluidsOnly": "只显示流体","Show Fluids only",
    "gui.tooltips.ae2.ShowItemsOnly": "只显示物品","Show Items only",
    "gui.tooltips.ae2.SideBack": "背面",//压印器gui内部tooltip
    "gui.tooltips.ae2.SideBottom": "底面",
    "gui.tooltips.ae2.SideFront": "正面",
    "gui.tooltips.ae2.SideLeft": "左侧",
    "gui.tooltips.ae2.SideRight": "右侧",
    "gui.tooltips.ae2.SideTop": "顶面",


    "gui.tooltips.ae2.StoreAction": "%s:存入 %s",//持桶右键存入流体
    "gui.tooltips.ae2.StoredAmount": "已存: %s",


    "gui.tooltips.ae2.SupportedBy": "可插入:","Supported by:",

    "gui.tooltips.ae2.TypeFilter": "显示模式","Filter Types",

    "item.ae2.cable_pattern_provider": "ME样板供应器","ME Pattern Provider",

    "item.ae2.creative_fluid_cell": "创造型ME流体存储元件","Creative ME Fluid Cell",

    "item.ae2.debug_card": "Dev.调试卡",                   --->     "item.ae2.debug_card": "调试·调试卡",
    "item.ae2.debug_eraser": "Dev.Eraser",  --->     "item.ae2.debug_eraser": "调试·删除卡",

    "item.ae2.debug_meteorite_placer": "调试·陨石放置器","Dev.MeteoritePlacer",
    "item.ae2.debug_replicator_card": "Dev.复制卡",   --->   "item.ae2.debug_replicator_card": "调试·复制卡",
    "item.ae2.energy_card": "能源卡","Energy Card",
    "item.ae2.energy_level_emitter": "ME能源发信器","ME Energy Level Emitter",

    "item.ae2.fluid_cell_housing": "ME流体元件外壳","ME Fluid Cell Housing",

    "item.ae2.item_cell_housing": "ME存储外壳",    --->    "item.ae2.item_cell_housing": "ME物品元件外壳",

    "item.ae2.pattern_access_terminal": "ME样板管理终端","ME Pattern Access Terminal",

    "item.ae2.portable_fluid_cell_16k": "16k便携流体元件","16k Portable Fluid Cell",
    "item.ae2.portable_fluid_cell_1k": "1k便携流体元件","1k Portable Fluid Cell",
    "item.ae2.portable_fluid_cell_4k": "4k便携流体元件","4k Portable Fluid Cell",
    "item.ae2.portable_fluid_cell_64k": "64k便携流体元件","64k Portable Fluid Cell",
    "item.ae2.portable_item_cell_16k": "16k便携元件","16k Portable Item Cell",
    "item.ae2.portable_item_cell_1k": "便携元件",    --->   "item.ae2.portable_item_cell_1k": "1k便携元件",
    "item.ae2.portable_item_cell_4k": "4k便携元件","4k Portable Item Cell",
    "item.ae2.portable_item_cell_64k": "64k便携元件","64k Portable Item Cell",

    "item.ae2.wireless_crafting_terminal": "无线合成终端","Wireless Crafting Terminal",

    "item.ae2.wrapped_generic_stack": "Wrapped Generic Stack",//debug


    "theoneprobe.ae2.nested_p2p_tunnel": "错误:P2P嵌套","Error: Nested P2P Tunnel",

    "theoneprobe.ae2.stored_energy": "%1$d / %2$d",

    "waila.ae2.Charged": "已充能:%d%% ","%d%% charged",

    "waila.ae2.ErrorControllerConflict": "错误:控制器冲突","Error: Controller Conflict",
    "waila.ae2.ErrorNestedP2PTunnel": "错误:P2P嵌套","Error: Nested P2P Tunnel",
    "waila.ae2.ErrorTooManyChannels": "错误:频道过载","Error: Too Many Channels",

    "waila.ae2.NetworkBooting": "网络加载中","Network Booting",

    "waila.ae2.Stored": "已存储: %s / %s","Stored: %s / %s",


评分

参与人数 1RF +8 收起 理由
Zi_Min + 8 祖国需要你

查看全部评分

发表于 2022-2-27 11:15:13 | 显示全部楼层 |阅读模式

回复 | 举报

该帖共收到 5 条回复!
Doremy
zh_cn_1.json (45 KB, 下载次数: 5)
发表于 2022-2-28 20:58:09 | 显示全部楼层

回复 | 举报

mamaruo
本帖最后由 mamaruo 于 2022-3-2 00:51 编辑

"ae2.rei_jei_integration.recipe_too_large": "合成表过大","Recipe larger than 3x3",
丢失信息了

"gui.ae2.CompatibleUpgrade": "%s (%s)","%s (%s)"
zh_cn 使用全角括号

    "gui.tooltips.ae2.SideLeft": "左侧",
    "gui.tooltips.ae2.SideRight": "右侧",
建议:左面,右面,以统一
下面是签名
休假
MCBBS:mamaruo
发表于 2022-3-2 00:48:10 | 显示全部楼层

回复 | 举报

Doremy
本帖最后由 QQ酱49791 于 2022-3-2 08:35 编辑
mamaruo 发表于 2022-3-2 00:48
"ae2.rei_jei_integration.recipe_too_large": "合成表过大","Recipe larger than 3x3",
丢失信息了

>3x3太冗长了,单凡看一眼终端就行
全半角……那我似乎要改很多,早期翻译都是半角的(这个括号里应该是数字,另一方面线缆名称也是半角,全角会不会太长了。
    ME致密包层线缆(浅蓝色)
左面右面的考量是会因为机器旋转而导致混乱
发表于 2022-3-2 08:31:11 | 显示全部楼层

回复 | 举报

Doremy
"gui.ae2.CopyModeDesc": "当取出存储元件时,是否清空配置格?",("控制当取出存储元件时,是否清空配置格.")
发表于 2022-3-2 08:41:24 | 显示全部楼层

回复 | 举报

mamaruo
QQ酱49791 发表于 2022-3-2 08:31
>3x3太冗长了,单凡看一眼终端就行
全半角……那我似乎要改很多,早期翻译都是半角的(这个括号里应该是数 ...

全半角我认为是原则问题,没有其他考虑

另两个无伤大雅
下面是签名
休假
MCBBS:mamaruo
发表于 2022-3-2 13:19:07 | 显示全部楼层

回复 | 举报

百科目前不允许匿名发帖哦~ 请先 [ 登陆 ][ 注册 ] 吧~

本版积分规则

发新帖
  • 回复
  • 点评
  • 评分

[ MC百科(mcmod.cn) 除另有声明,所有开放公共编辑的内容均使用 BY-NC-SA 3.0 协议 ]

Minecraft百科CC协议
快速回复 返回顶部 返回列表