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PSI的部分经典术式
huangsijun17

PSI的部分经典术式

huangsijun17 于 2018-2-15 17:26 ( 6年前 ) 发表在 [讨论] 分类。 [复制链接] [只看楼主] [打印]
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本贴模组名片
Psi
注意:从R1.0-38开始需要AutoRegLib模组作为前置,以前版本Psi模组无需前置。vector统一翻译为向量,但是有时vector指坐标。Psi是一个受《魔法科高校的劣等生》启发的神奇的科技魔法型mod。如果你觉得这个mod不合常理,不必担心。Psi的核心是一套在Minecraft世界中执行一系列动作的系统(..
本帖最后由 huangsijun17 于 2019-2-17 18:23 编辑
都是一些一年前收集来的经典术式。因为说几点时间早,所以某些新出的启动式没有收集。

所有术式版权归原作者所有,侵删

欢迎大家提供更多有用的术式。


视线爆炸:

  1. {spellName:"Explosion",uuidMost:205387360816023962L,validSpell:1b,spellList:[0:{data:{key:"constantNumber",constantValue:"1"},x:3,y:4},1:{data:{params:{_power:1,_position:4},key:"trickExplode"},x:3,y:5},2:{data:{key:"errorSuppressor"},x:3,y:6},3:{data:{params:{_target:4},key:"operatorEntityPosition"},x:4,y:4},4:{data:{params:{_ray:4,_max:0,_position:1},key:"operatorVectorRaycast"},x:4,y:5},5:{data:{key:"selectorCaster"},x:5,y:4},6:{data:{params:{_target:1},key:"operatorEntityLook"},x:5,y:5}],uuidLeast:-4642242614173598260L}
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爆炸+:(对周围怪物)

  1. {spellName:"Explosion+",uuidMost:5716067721430712716L,validSpell:1b,spellList:[0:{data:{key:"selectorCaster"},x:4,y:4},1:{data:{params:{_target:4},key:"operatorEntityPosition"},x:4,y:5},2:{data:{params:{_power:4,_position:1},key:"trickExplode"},x:4,y:6},3:{data:{params:{_target:3},key:"operatorEntityPosition"},x:5,y:4},4:{data:{params:{_target:4,_position:1},key:"operatorClosestToPoint"},x:5,y:5},5:{data:{key:"constantNumber",constantValue:"1"},x:5,y:6},6:{data:{params:{_target:3},key:"connector"},x:6,y:4},7:{data:{params:{_position:1,_radius:2},key:"selectorNearbyEnemies"},x:6,y:5},8:{data:{key:"constantNumber",constantValue:"32"},x:6,y:6}],uuidLeast:-4925389699930709420L}
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爆炸2:(对周围怪物)(抛射/圆阵子弹)

  1. {spellName:"Explosion2",uuidMost:-5815809748331838689L,validSpell:1b,spellList:[0:{data:{key:"errorSuppressor"},x:1,y:5},1:{data:{key:"constantNumber",constantValue:"1"},x:2,y:4},2:{data:{key:"constantNumber",constantValue:"32"},x:2,y:5},3:{data:{key:"selectorFocalPoint"},x:2,y:6},4:{data:{params:{_power:3,_position:4},key:"trickExplode"},x:3,y:4},5:{data:{params:{_position:2,_radius:3},key:"selectorNearbyEnemies"},x:3,y:5},6:{data:{params:{_target:3},key:"operatorEntityPosition"},x:3,y:6},7:{data:{params:{_target:2},key:"operatorEntityPosition"},x:4,y:4},8:{data:{params:{_target:3,_position:2},key:"operatorClosestToPoint"},x:4,y:5},9:{data:{params:{_target:3},key:"connector"},x:4,y:6}],uuidLeast:-5986912138961127765L}
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爆炸-X:(焦点处)(抛射/圆阵子弹)
  1. {spellName:"Explosion-X",uuidMost:-5815809748331838689L,validSpell:1b,spellList:[0:{data:{params:{_power:2,_position:4},key:"trickExplode"},x:3,y:4},1:{data:{key:"constantNumber",constantValue:"2"},x:3,y:5},2:{data:{params:{_target:2},key:"operatorEntityPosition"},x:4,y:4},3:{data:{key:"selectorFocalPoint"},x:4,y:5}],uuidLeast:-5986912138961127765L}
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雷击:(CAD)(对周围怪物)

  1. {spellName:"天雷",uuidMost:5931451932556937473L,validSpell:1b,spellList:[0:{data:{key:"selectorCaster"},x:2,y:4},1:{data:{params:{_position:4},key:"trickSmite"},x:3,y:3},2:{data:{params:{_target:3},key:"operatorEntityPosition"},x:3,y:4},3:{data:{params:{_target:1},key:"connector"},x:3,y:5},4:{data:{params:{_target:2},key:"operatorEntityPosition"},x:4,y:3},5:{data:{params:{_target:2,_position:3},key:"operatorClosestToPoint"},x:4,y:4},6:{data:{params:{_position:3,_radius:4},key:"selectorNearbyEnemies"},x:4,y:5},7:{data:{key:"constantNumber",constantValue:"32"},x:5,y:5}],uuidLeast:-9210115681727975334L}
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雷击:(抛射/圆阵子弹)

  1. {spellName:"Thunder",uuidMost:-5815809748331838689L,validSpell:1b,spellList:[0:{data:{key:"errorSuppressor"},x:2,y:4},1:{data:{key:"constantNumber",constantValue:"32"},x:2,y:5},2:{data:{key:"selectorFocalPoint"},x:2,y:6},3:{data:{params:{_position:4},key:"trickSmite"},x:3,y:4},4:{data:{params:{_position:2,_radius:3},key:"selectorNearbyEnemies"},x:3,y:5},5:{data:{params:{_target:3},key:"operatorEntityPosition"},x:3,y:6},6:{data:{params:{_target:2},key:"operatorEntityPosition"},x:4,y:4},7:{data:{params:{_target:3,_position:2},key:"operatorClosestToPoint"},x:4,y:5},8:{data:{params:{_target:3},key:"connector"},x:4,y:6}],uuidLeast:-5986912138961127765L}
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火焰:(抛射/圆阵子弹)

  1. {spellName:"烈火燎原",uuidMost:6435519552553829487L,validSpell:1b,spellList:[0:{data:{params:{_target:4},key:"operatorEntityPosition"},x:3,y:2},1:{data:{params:{_position:1},key:"trickBlaze"},x:3,y:3},2:{data:{key:"constantNumber",constantValue:"32"},x:3,y:4},3:{data:{params:{_target:2},key:"connector"},x:4,y:2},4:{data:{params:{_target:2,_position:4},key:"operatorClosestToPoint"},x:4,y:3},5:{data:{params:{_position:4,_radius:3},key:"selectorNearbyEnemies"},x:4,y:4},6:{data:{key:"selectorFocalPoint"},x:5,y:2},7:{data:{params:{_target:1},key:"operatorEntityPosition"},x:5,y:3},8:{data:{params:{_target:1},key:"connector"},x:5,y:4},9:{data:{key:"errorSuppressor"},x:5,y:5}],uuidLeast:-6567157454515094924L}
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闪现8米·:
  1. {spellName:"闪烁",uuidMost:300960599717465863L,validSpell:1b,spellList:[0:{data:{key:"constantNumber",constantValue:"8"},x:3,y:4},1:{data:{params:{_distance:3,_target:2},key:"trickBlink"},x:4,y:4},2:{data:{key:"selectorCaster"},x:4,y:5}],uuidLeast:-8208474617801365241L}
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放置方块(普通/循环子弹)


  1. {spellName:"放置方块",uuidMost:-2374108567259823777L,validSpell:1b,spellList:[0:{data:{params:{_target:4},key:"operatorEntityLook"},x:4,y:1},1:{data:{params:{_ray:1,_max:0,_position:4},key:"operatorVectorRaycast"},x:4,y:2},2:{data:{params:{_vector3:0,_vector2:4,_vector1:1},key:"operatorVectorSum"},x:4,y:3},3:{data:{params:{_position:1},key:"trickPlaceBlock"},x:4,y:4},4:{data:{key:"selectorCaster"},x:5,y:1},5:{data:{params:{_target:1},key:"operatorEntityPosition"},x:5,y:2},6:{data:{params:{_ray:4,_max:0,_position:1},key:"operatorVectorRaycastAxis"},x:5,y:3},7:{data:{params:{_target:3},key:"connector"},x:6,y:1},8:{data:{params:{_target:1},key:"connector"},x:6,y:2},9:{data:{params:{_target:1},key:"operatorEntityLook"},x:6,y:3}],uuidLeast:-8411897024954521587L}
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破坏目标方块(CAD)


  1. {spellName:"破坏",uuidMost:-3159289007300719156L,validSpell:1b,spellList:[0:{data:{params:{_target:4},key:"operatorEntityPosition"},x:3,y:3},1:{data:{params:{_ray:4,_max:0,_position:1},key:"operatorVectorRaycast"},x:3,y:4},2:{data:{params:{_position:1},key:"trickBreakBlock"},x:3,y:5},3:{data:{key:"selectorCaster"},x:4,y:3},4:{data:{params:{_target:1},key:"operatorEntityLook"},x:4,y:4}],uuidLeast:-7134379166310411569L}
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向上连锁挖5个方块(CAD)

  1. {spellName:"砍树",uuidMost:-2993275146243127186L,validSpell:1b,spellList:[0:{data:{key:"constantNumber",constantValue:"5"},x:2,y:4},1:{data:{params:{_x:0,_y:1,_z:0},key:"operatorVectorConstruct"},x:2,y:5},2:{data:{params:{_target:4},key:"operatorEntityPosition"},x:3,y:3},3:{data:{params:{_ray:4,_max:0,_position:1},key:"operatorVectorRaycast"},x:3,y:4},4:{data:{params:{_max:4,_target:3,_position:1},key:"trickBreakInSequence"},x:3,y:5},5:{data:{key:"selectorCaster"},x:4,y:3},6:{data:{params:{_target:1},key:"operatorEntityLook"},x:4,y:4},7:{data:{key:"constantNumber",constantValue:"5"},x:4,y:5}],uuidLeast:-7514572770248974720L}
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放置光源:(普通)

  1. {spellName:"传火",uuidMost:-99802010667040458L,validSpell:1b,spellList:[0:{data:{params:{_target:2},key:"connector"},x:1,y:2},1:{data:{key:"selectorCaster"},x:1,y:3},2:{data:{params:{_target:1},key:"operatorEntityLook"},x:1,y:4},3:{data:{params:{_target:3},key:"connector"},x:2,y:2},4:{data:{params:{_target:3},key:"operatorEntityPosition"},x:2,y:3},5:{data:{params:{_ray:3,_max:0,_position:1},key:"operatorVectorRaycast"},x:2,y:4},6:{data:{params:{_target:3},key:"operatorEntityLook"},x:3,y:2},7:{data:{params:{_ray:1,_max:0,_position:3},key:"operatorVectorRaycastAxis"},x:3,y:3},8:{data:{params:{_vector3:0,_vector2:1,_vector1:3},key:"operatorVectorSum"},x:3,y:4},9:{data:{params:{_time:0,_position:3},key:"trickConjureLight"},x:4,y:4}],uuidLeast:-8578963884946907786L}
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放置光源:(榴弹/抛射)

  1. {spellName:"传火x",uuidMost:27930944536397058L,validSpell:1b,spellList:[0:{data:{key:"selectorFocalPoint"},x:3,y:4},1:{data:{params:{_target:3},key:"operatorEntityPosition"},x:4,y:4},2:{data:{params:{_time:0,_position:1},key:"trickConjureLight"},x:4,y:5}],uuidLeast:-7822130150048114063L}
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向上连锁挖x个方块(工具)

  1. {spellName:"向上连锁(12)",uuidMost:-6334938260969797525L,validSpell:1b,spellList:[0:{data:{key:"constantNumber",constantValue:"12"},x:3,y:3},1:{data:{params:{_max:1,_target:2,_position:4},key:"trickBreakInSequence"},x:3,y:4},2:{data:{params:{_x:0,_y:4,_z:0},key:"operatorVectorConstruct"},x:3,y:5},3:{data:{key:"errorSuppressor"},x:3,y:6},4:{data:{key:"selectorBlockBroken"},x:4,y:4},5:{data:{params:{_target:4},key:"connector"},x:4,y:5},6:{data:{params:{_target:3},key:"operatorVectorExtractY"},x:5,y:4},7:{data:{params:{_number2:2,_number3:0,_number1:1},key:"operatorSum"},x:5,y:5},8:{data:{key:"constantNumber",constantValue:"12"},x:5,y:6}],uuidLeast:-6720436977918794370L}
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  1. {spellName:"向上连锁(6)",uuidMost:-5962762464105052491L,validSpell:1b,spellList:[0:{data:{key:"constantNumber",constantValue:"6"},x:3,y:3},1:{data:{params:{_max:1,_target:2,_position:4},key:"trickBreakInSequence"},x:3,y:4},2:{data:{params:{_x:0,_y:4,_z:0},key:"operatorVectorConstruct"},x:3,y:5},3:{data:{key:"errorSuppressor"},x:3,y:6},4:{data:{key:"selectorBlockBroken"},x:4,y:4},5:{data:{params:{_target:4},key:"connector"},x:4,y:5},6:{data:{params:{_target:3},key:"operatorVectorExtractY"},x:5,y:4},7:{data:{params:{_number2:2,_number3:0,_number1:1},key:"operatorSum"},x:5,y:5},8:{data:{key:"constantNumber",constantValue:"6"},x:5,y:6}],uuidLeast:-6561210311412157193L}
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  1. {spellName:"向上连锁(5)",uuidMost:-5962762464105052491L,validSpell:1b,spellList:[0:{data:{key:"constantNumber",constantValue:"5"},x:3,y:3},1:{data:{params:{_max:1,_target:2,_position:4},key:"trickBreakInSequence"},x:3,y:4},2:{data:{params:{_x:0,_y:4,_z:0},key:"operatorVectorConstruct"},x:3,y:5},3:{data:{key:"errorSuppressor"},x:3,y:6},4:{data:{key:"selectorBlockBroken"},x:4,y:4},5:{data:{params:{_target:4},key:"connector"},x:4,y:5},6:{data:{params:{_target:3},key:"operatorVectorExtractY"},x:5,y:4},7:{data:{params:{_number2:2,_number3:0,_number1:1},key:"operatorSum"},x:5,y:5},8:{data:{key:"constantNumber",constantValue:"5"},x:5,y:6}],uuidLeast:-6561210311412157193L}
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作物生长(普通/循环子弹)


  1. {spellName:"万物生",uuidMost:-1886995041911224506L,validSpell:1b,spellList:[0:{data:{key:"selectorCaster"},x:3,y:2},1:{data:{params:{_target:1},key:"operatorEntityPosition"},x:3,y:3},2:{data:{params:{_target:3},key:"operatorEntityLook"},x:4,y:2},3:{data:{params:{_ray:1,_max:0,_position:3},key:"operatorVectorRaycast"},x:4,y:3},4:{data:{params:{_position:1},key:"trickOvergrow"},x:4,y:4}],uuidLeast:-5321078719825148649L}
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熔炼:(普通/抛射/圆阵子弹)


  1. {spellName:"衰级熔炉",uuidMost:6947594289389193551L,validSpell:1b,spellList:[0:{data:{params:{_target:2},key:"trickSmeltItem"},x:4,y:4},1:{data:{params:{_target:4},key:"connector"},x:4,y:5},2:{data:{key:"selectorFocalPoint"},x:4,y:6},3:{data:{params:{_target:4,_position:2},key:"operatorClosestToPoint"},x:5,y:5},4:{data:{params:{_target:3},key:"operatorEntityPosition"},x:5,y:6},5:{data:{key:"constantNumber",constantValue:"32"},x:6,y:4},6:{data:{params:{_position:2,_radius:1},key:"selectorNearbySmeltables"},x:6,y:5},7:{data:{params:{_target:3},key:"connector"},x:6,y:6}],uuidLeast:-6219607152225860518L}
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凋零+虚弱(cad)

  1. {spellName:"凋零+虚弱",uuidMost:-3737478936686737234L,validSpell:1b,spellList:[0:{data:{key:"constantNumber",constantValue:"2"},x:1,y:3},1:{data:{key:"constantNumber",constantValue:"1"},x:2,y:2},2:{data:{params:{_power:3,_time:2,_target:4},key:"trickWeakness"},x:2,y:3},3:{data:{key:"constantNumber",constantValue:"5"},x:2,y:4},4:{data:{params:{_power:3,_time:4,_target:2},key:"trickWither"},x:3,y:2},5:{data:{params:{_target:2,_position:4},key:"operatorClosestToPoint"},x:3,y:3},6:{data:{params:{_position:4,_radius:2},key:"selectorNearbyLiving"},x:3,y:4},7:{data:{key:"constantNumber",constantValue:"28"},x:3,y:5},8:{data:{key:"constantNumber",constantValue:"5"},x:4,y:2},9:{data:{params:{_target:4},key:"operatorEntityPosition"},x:4,y:3},10:{data:{params:{_target:1},key:"connector"},x:4,y:4},11:{data:{key:"selectorCaster"},x:5,y:3}],uuidLeast:-5594763522480052701L}
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凋零(剑)

  1. {spellName:"凋谢",uuidMost:-8936076708899500805L,validSpell:1b,spellList:[0:{data:{key:"constantNumber",constantValue:"5"},x:3,y:4},1:{data:{key:"constantNumber",constantValue:"1"},x:4,y:3},2:{data:{params:{_power:1,_time:3,_target:4},key:"trickWither"},x:4,y:4},3:{data:{key:"selectorAttackTarget"},x:5,y:4}],uuidLeast:-5922285788111959712L}
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凋零+着火+虚弱(剑)

  1. {spellName:"凋谢+",uuidMost:-6679565534276403119L,validSpell:1b,spellList:[0:{data:{key:"constantNumber",constantValue:"6"},x:3,y:2},1:{data:{key:"constantNumber",constantValue:"3"},x:3,y:4},2:{data:{key:"constantNumber",constantValue:"3"},x:3,y:5},3:{data:{params:{_power:2,_time:3,_target:4},key:"trickWeakness"},x:4,y:2},4:{data:{key:"constantNumber",constantValue:"1"},x:4,y:3},5:{data:{params:{_power:1,_time:3,_target:4},key:"trickWither"},x:4,y:4},6:{data:{params:{_time:3,_target:4},key:"trickIgnite"},x:4,y:5},7:{data:{params:{_target:2},key:"connector"},x:5,y:2},8:{data:{params:{_target:2},key:"connector"},x:5,y:3},9:{data:{key:"selectorAttackTarget"},x:5,y:4},10:{data:{params:{_target:1},key:"connector"},x:5,y:5}],uuidLeast:-8897419574675366501L}
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受伤时自我恢复(装备) 持续12s,强度1


  1. {spellName:"复苏",uuidMost:3113386447054259445L,validSpell:1b,spellList:[0:{data:{key:"constantNumber",constantValue:"12"},x:3,y:3},1:{data:{params:{_power:2,_time:3,_target:4},key:"trickRegeneration"},x:4,y:3},2:{data:{key:"constantNumber",constantValue:"1"},x:4,y:4},3:{data:{key:"selectorCaster"},x:5,y:3}],uuidLeast:-6069943158899201176L}
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跳跃1次后增加跳跃力  强度2(能跳上2格高)


  1. {spellName:"轻羽",uuidMost:-1805209077685533712L,validSpell:1b,spellList:[0:{data:{key:"constantNumber",constantValue:"3"},x:3,y:4},1:{data:{key:"constantNumber",constantValue:"2"},x:4,y:3},2:{data:{params:{_power:1,_time:3,_target:4},key:"trickJumpBoost"},x:4,y:4},3:{data:{key:"selectorCaster"},x:5,y:4}],uuidLeast:-6766479597528658279L}
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电击枪(目视点为中心雷击怪物)


  1. {spellName:"电击枪",uuidMost:9182385557415478954L,validSpell:1b,spellList:[{data:{params:{_target:2},key:"connector"},x:1,y:2},{data:{key:"selectorCaster"},x:1,y:3},{data:{params:{_target:1},key:"operatorEntityLook"},x:1,y:4},{data:{params:{_position:4},key:"trickSmite"},x:1,y:5},{data:{params:{_target:3},key:"connector"},x:2,y:2},{data:{params:{_target:3},key:"operatorEntityPosition"},x:2,y:3},{data:{params:{_ray:3,_max:0,_position:1},key:"operatorVectorRaycast"},x:2,y:4},{data:{params:{_target:4},key:"operatorEntityPosition"},x:2,y:5},{data:{params:{_target:3},key:"operatorEntityLook"},x:3,y:2},{data:{params:{_ray:1,_max:0,_position:3},key:"operatorVectorRaycastAxis"},x:3,y:3},{data:{params:{_vector3:0,_vector2:1,_vector1:3},key:"operatorVectorSum"},x:3,y:4},{data:{params:{_target:4,_position:1},key:"operatorClosestToPoint"},x:3,y:5},{data:{key:"constantNumber",constantValue:"25"},x:4,y:3},{data:{params:{_position:3,_radius:1},key:"selectorNearbyEnemies"},x:4,y:4},{data:{params:{_target:1},key:"connector"},x:4,y:5}],uuidLeast:-6384021049626717630L}
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评分

参与人数 3RF +14 Vis +2 收起 理由
QQ酱25947 + 4 + 2 给大佬递分
xiyg + 5 祖国需要你
大企鹅额额 + 5 祖国需要你

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发表于 2018-2-15 17:26:38 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

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该帖共收到 6 条回复!
大企鹅额额
可以发成个人教程
发表于 2018-2-22 16:27:07 | 只看该作者

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暗黑星 黑芽

感觉公共教程好一些 然后给术式写上添加者 方便其他人添加一些别的

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参与人数 1RF +5 收起 理由
大企鹅额额 + 5 你们城里人真会玩

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反正吃饱没事干 然后做些损人不利己的事情 一生里最大的乐趣
发表于 2018-2-23 06:28:34 | 只看该作者

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豌小豆
自己搞了一个3*3挖掘的术式,映射数和复杂度比酒石酸提供的链接的术式更少,也算是另一种思路吧,仅供参考。{spellName:"002",uuidMost:3081650905300290525L,validSpell:1b,spellList:[0:{data:{params:{_target:4},key:"operatorEntityPosition"},x:0,y:0},1:{data:{params:{_ray:4,_max:0,_position:1},key:"operatorVectorRaycastAxis"},x:0,y:1},2:{data:{params:{_target:1},key:"connector"},x:0,y:2},3:{data:{params:{_target:1},key:"operatorVectorExtractX"},x:0,y:3},4:{data:{params:{_target:1},key:"connector"},x:0,y:4},5:{data:{key:"selectorCaster"},x:1,y:0},6:{data:{params:{_target:1},key:"operatorEntityLook"},x:1,y:1},7:{data:{params:{_target:3},key:"connector"},x:1,y:2},8:{data:{params:{_target:1},key:"operatorVectorExtractY"},x:1,y:3},9:{data:{params:{_x:4,_y:3,_z:1},key:"operatorVectorConstruct"},x:1,y:4},10:{data:{params:{_target:1},key:"connector"},x:1,y:5},11:{data:{params:{_target:3},key:"operatorEntityPosition"},x:2,y:0},12:{data:{params:{_ray:3,_max:0,_position:1},key:"operatorVectorRaycast"},x:2,y:1},13:{data:{params:{_target:3},key:"connector"},x:2,y:2},14:{data:{params:{_target:1},key:"operatorVectorExtractZ"},x:2,y:3},15:{data:{params:{_target:1},key:"connector"},x:2,y:4},16:{data:{params:{_target:3},key:"connector"},x:2,y:5},17:{data:{params:{_target:2},key:"connector"},x:3,y:0},18:{data:{params:{_vector3:0,_vector2:2,_vector1:3},key:"operatorVectorSubtract"},x:3,y:1},19:{data:{params:{_vector2:2,_vector1:3},key:"operatorVectorCrossProduct"},x:3,y:2},20:{data:{params:{_target:2},key:"connector"},x:3,y:3},21:{data:{params:{_target:2},key:"connector"},x:3,y:4},22:{data:{params:{_target:3},key:"connector"},x:3,y:5},23:{data:{params:{_target:1},key:"connector"},x:3,y:6},24:{data:{params:{_target:3},key:"connector"},x:4,y:0},25:{data:{params:{_max:4,_target:2,_position:3},key:"trickBreakInSequence"},x:4,y:1},26:{data:{params:{_number2:4,_vector1:3},key:"operatorVectorMultiply"},x:4,y:2},27:{data:{params:{_target:1},key:"connector"},x:4,y:3},28:{data:{params:{_max:4,_target:1,_position:2},key:"trickBreakInSequence"},x:4,y:4},29:{data:{params:{_vector3:3,_vector2:4,_vector1:2},key:"operatorVectorSum"},x:4,y:5},30:{data:{params:{_target:3},key:"connector"},x:4,y:6},31:{data:{params:{_target:3},key:"connector"},x:5,y:0},32:{data:{params:{_target:2},key:"connector"},x:5,y:1},33:{data:{key:"constantNumber",constantValue:"3"},x:5,y:2},34:{data:{params:{_max:1,_target:3,_position:4},key:"trickBreakInSequence"},x:5,y:3},35:{data:{key:"constantNumber",constantValue:"3"},x:5,y:4},36:{data:{params:{_target:4},key:"connector"},x:5,y:5},37:{data:{params:{_target:3},key:"connector"},x:5,y:6},38:{data:{params:{_target:3},key:"connector"},x:6,y:0},39:{data:{params:{_target:1},key:"connector"},x:6,y:1},40:{data:{params:{_vector3:0,_vector2:4,_vector1:1},key:"operatorVectorSubtract"},x:6,y:2},41:{data:{params:{_target:1},key:"connector"},x:6,y:3},42:{data:{params:{_target:1},key:"connector"},x:6,y:4},43:{data:{params:{_target:1},key:"connector"},x:6,y:5},44:{data:{params:{_target:3},key:"connector"},x:6,y:6},45:{data:{params:{_target:2},key:"connector"},x:7,y:2},46:{data:{params:{_target:2},key:"connector"},x:7,y:3},47:{data:{params:{_target:2},key:"connector"},x:7,y:4},48:{data:{params:{_target:2},key:"connector"},x:7,y:5},49:{data:{params:{_target:3},key:"connector"},x:7,y:6}],uuidLeast:-6621159999833275664L}

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大佬tql 给大佬递冰阔落  发表于 2019-11-3 15:03
非常给力的术式!而且根据你的挖掘术式改出了放置术式,一样非常省力!给大佬递冰阔落!  发表于 2019-9-24 19:48
发表于 2018-6-18 17:12:03 | 只看该作者

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豌小豆
本帖最后由 QQ酱30467 于 2018-6-18 17:22 编辑
QQ酱30467 发表于 2018-6-18 17:12
自己搞了一个3*3挖掘的术式,映射数和复杂度比酒石酸提供的链接的术式更少,也算是另一种思路吧,仅供参考 ...

实际游戏中唯一的优势仅仅是能够使用超频核心驱动吧
本来设想能写出不需要psi宝石就能使用的术式,看来还是太难了
发表于 2018-6-18 17:14:11 | 只看该作者

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