由于模组作者表示不会内置除英文以外的语言,所以我这边就分享语言文件。大家可以自己添加到模组里面。下载地址在下面。
{ "attribute.name.epicfight.impact": "%s 冲击", "attribute.name.epicfight.armor_negation": "%s%% 忽略护甲", "attribute.name.epicfight.max_strikes": "一次击中 %s 个敌人", "attribute.name.epicfight.mainhand_only" : "仅惯用手", "attribute.name.epicfight.twohanded" : "双手", "attribute.name.epicfight.stun_armor" : "抗击晕", "attribute.name.epicfight.weight" : "重量",
"effect.epicfight.stun_immunity" : "防止击晕",
"gamerule.doVanillaAttack" : "使用原版攻击", "gamerule.hasFallAnimation" : "使用掉落动画", "gamerule.keepSkills" : "死亡后保留技能", "gamerule.attackSpeedPenalty" : "重量对攻击速度的影响程度",
"gui.epicfight.filter_animation.on" : "过滤动画:开", "gui.epicfight.filter_animation.off" : "过滤动画:关", "gui.epicfight.health_indicator.on" : "显示血量指示条:开", "gui.epicfight.health_indicator.off" : "显示血量指示条:关", "gui.epicfight.target_indicator.on" : "显示目标指示箭头:开", "gui.epicfight.target_indicator.off" : "显示目标指示箭头:关", "gui.epicfight.aim_helper.on" : "显示瞄准辅助线:开", "gui.epicfight.aim_helper.off" : "显示瞄准辅助线:关", "gui.epicfight.aim_helper_color" : "瞄准辅助线的顏色", "gui.epicfight.long_press_counter" : "长按判定时间:%s", "gui.epicfight.camera_auto_switch.on" : "自动切换视角:开", "gui.epicfight.camera_auto_switch.off" : "自动切换视角:关", "gui.epicfight.auto_preparation.on" : "自动备战:开", "gui.epicfight.auto_preparation.off" : "自动备战:关", "gui.epicfight.filter_animation.tooltip" : "开启这个选项可使玩家在挖掘模式时停用动画", "gui.epicfight.health_indicator.tooltip" : "关闭这个选项可隐藏血量指示条", "gui.epicfight.target_indicator.tooltip" : "关闭这个选项可隐藏目标指示箭头", "gui.epicfight.long_press_counter.tooltip" : "这个是用于按下特殊攻击或闪避按键时,判定为长按的时间", "gui.epicfight.aim_helper.tooltip" : "是否在使用弓或弩进行瞄准时显示瞄准辅助线", "gui.epicfight.camera_auto_switch.tooltip" : "是否在切换挖掘/战斗模式时自动切换视角", "gui.epicfight.auto_preparation.tooltip" : "当玩家受到伤害时自动切换为战斗模式", "gui.epicfight.replace" : "将移除(取代)以下技能 :%s", "gui.epicfight.require_learning" : "你必须先学会 \"%s\" 技能!", "gui.epicfight.learn": "学习", "gui.epicfight.applied": "已学习", "gui.epicfight.unusable": "无法学习",
"item.epicfight.katana": "武士刀", "item.epicfight.stray_hat": "流浪者兜帽", "item.epicfight.stray_robe": "流浪者长袍", "item.epicfight.stray_pants": "流浪者之裤", "item.epicfight.iron_tachi": "铁太刀", "item.epicfight.golden_tachi": "金太刀", "item.epicfight.diamond_tachi": "钻石太刀", "item.epicfight.netherite_tachi": "下界合金太刀", "item.epicfight.iron_longsword": "铁长剑", "item.epicfight.golden_longsword": "金长剑", "item.epicfight.diamond_longsword": "钻石长剑", "item.epicfight.netherite_longsword": "下界合金长剑", "item.epicfight.stone_spear": "石长枪", "item.epicfight.iron_spear": "铁长枪", "item.epicfight.golden_spear": "金长枪", "item.epicfight.diamond_spear": "钻石长枪", "item.epicfight.netherite_spear": "下界合金长枪", "item.epicfight.stone_greatsword": "石巨剑", "item.epicfight.golden_greatsword": "金巨剑", "item.epicfight.iron_greatsword": "铁巨剑", "item.epicfight.diamond_greatsword": "钻石巨剑", "item.epicfight.netherite_greatsword": "下界合金巨剑", "item.epicfight.stone_dagger": "石匕首", "item.epicfight.golden_dagger": "金匕首", "item.epicfight.iron_dagger": "铁匕首", "item.epicfight.diamond_dagger": "钻石匕首", "item.epicfight.netherite_dagger": "下界合金匕首", "item.epicfight.skillbook": "技能书", "item.epicfight.knuckle": "指虎",
"item.epicfight.katana.tooltip": "停止战斗5秒后将会把刀收入刀鞘,并且在下次使用拔刀施展强力攻击",
"itemGroup.epicfight.items": "史诗战斗 物品",
"key.epicfight.gui": "史诗战斗模组 - GUI", "key.epicfight.combat": "史诗战斗模组 - 战斗", "key.epicfight.show_tooltip": "显示特殊招式信息", "key.epicfight.switch_mode": "切换战斗/挖掘模式", "key.epicfight.weapon_special_skill": "施展特殊招式", "key.epicfight.dodge": "闪避",
"skill.epicfight.dancing_edge": "螺旋斩", "skill.epicfight.dancing_edge.tooltip": "跳起来施展二刀流旋转剑术砍倒敌人,可造成三次伤害。", "skill.epicfight.fatal_draw": "居合", "skill.epicfight.fatal_draw.tooltip": "瞬间拔刀斩杀敌人。如果在疾行时施展,将会瞬间冲刺并斩杀所有途经的敌人。", "skill.epicfight.giant_whirlwind": "急漩", "skill.epicfight.giant_whirlwind.tooltip": "旋转挥舞重型武器来砍爆周围敌人,可造成三次伤害。", "skill.epicfight.guillotine_axe": "刽斧", "skill.epicfight.guillotine_axe.tooltip": "原地跳起时使用斧头朝敌人向下劈去。", "skill.epicfight.heartpiercer": "三连突刺", "skill.epicfight.heartpiercer.tooltip": "当副手持有盾牌主手持枪时,可快速往前方连刺三下。", "skill.epicfight.slaughter_stance": "戮场", "skill.epicfight.slaughter_stance.tooltip": "大动作旋转挥砍,可造成两次伤害。", "skill.epicfight.sweeping_edge": "横扫", "skill.epicfight.sweeping_edge.tooltip": "向前转身砍倒敌人。", "skill.epicfight.lethal_slicing": "必杀斩", "skill.epicfight.lethal_slicing.tooltip": "使用肘击将敌人击晕,随后对前面的敌人进行横劈。当前方有两个以及以上的敌人时,将会横劈两次", "skill.epicfight.relentless_combo": "快拳", "skill.epicfight.relentless_combo.tooltip": "向目标连续打出数拳,可快速造成八次伤害。", "skill.epicfight.liechtenauer": "防御剑术", "skill.epicfight.liechtenauer.tooltip": "摆出防守的剑姿,此时无法快速移动,但是在防守姿态时会自动抵挡任何攻击,并且没击杀一名敌人将会回复一次防守次数,最多只能保留4次。", "skill.epicfight.eviscerate": "穿心", "skill.epicfight.eviscerate.tooltip": "用刀刺向敌人并造成致命伤害。", "skill.epicfight.blade_rush": "快刀斩", "skill.epicfight.blade_rush.tooltip": "快速向前冲刺并斩杀途经的敌人。 这项技能最多可存四招,以在发动期间连续施展四次攻击,且最后一次攻击可造成强力伤害。 若敌人死于这项技能,则可回存招式。", "skill.epicfight.roll" : "翻滚", "skill.epicfight.roll.tooltip" : "体力 : %d\n\n朝玩家移动的方向翻滚,翻滚时受到的一般攻击皆无效。", "skill.epicfight.step" : "跨步", "skill.epicfight.step.tooltip" : "体力 : %d\n\n移动一小段距离,跨步时受到的物理攻击皆无效。", "skill.epicfight.guard" : "防守", "skill.epicfight.guard.tooltip" : "体力 : 防守时消耗\n\n按下物品使用键(右键)以抵挡前方所有近距离攻击,若连续抵挡攻击则会消耗更多体力。\n\n适用武器类型 : %s", "skill.epicfight.active_guard" : "灵活防守", "skill.epicfight.active_guard.tooltip" : "根据敌人的攻击时机进行防守,如此连续抵挡则不会消耗额外体力,还能抵挡远距离的攻击。\n\n适用武器类型 : %s", "skill.epicfight.energizing_guard" : "强力防守", "skill.epicfight.energizing_guard.tooltip" : "将连续抵挡的惩罚减少 66%% ,并且玩家能够阻挡怪物的爆炸、火焰、魔法和远程攻击。 造成的伤害将降低 80%% 。\n\n可用武器类型: %s", "skill.epicfight.berserker" : "狂战士", "skill.epicfight.berserker.tooltip" : "每损失 1%% 生命值,会提高 0.3%% 的攻击伤害及 0.5%% 的攻击速度。\n增加的攻击速度最高不超过5.0。", "skill.epicfight.stamina_pillager" : "耐力掠夺者", "skill.epicfight.stamina_pillager.tooltip" : "杀死敌人后可获得失去体力的 30%%。 ", "skill.epicfight.swordmaster" : "剑圣", "skill.epicfight.swordmaster.tooltip" : "使用 %s 时可提高 30%% 的攻击速度。", "skill.epicfight.technician": "技巧大师", "skill.epicfight.technician.tooltip": "当你在最佳时机闪避掉敌人的攻击时,将会补充体力。",
"skill.epicfight.passive.category": "被动技能", "skill.epicfight.dodge.category": "闪避技能", "skill.epicfight.guard.category": "防御技能",
"skill.epicfight.damage" : "%s 攻击伤害", "skill.epicfight.percent_of_target_lost_health" : " + %s 目标损失生命值的" }
用任意压缩软件右键查看模组 并且放入 /assets/epicfight/lang 里面
|