:1.20_enableGuns=true
B:1.21_enableVirus=false
B:1.22_enableCrosshairs=true
# Experimental, don't use
B:1.23_enableShaders=false
B:1.24_enableReflectorCompat=false
# Which supershotgun reload animation to use. True is Drillgon's animation, false is Bob's animation
B:1.24_ssgAnimType=true
# Enables normal mapping on bullet holes, which can improve visuals
B:1.25_bullet_hole_normal_mapping=false
# Enables effects that make use of reading from the depth buffer
B:1.25_depthBufferEffects=true
# Enables volumetric lighting for directional lights
B:1.25_flashlight_volumetrics=true
# Enables dynamic directional lights
B:1.25_flashlights=true
# The maximum number of 'flowing' decals that can exist at once (eg blood that can flow down walls)
I:1.25_flowing_decal_max=20
# Enables instanced particle rendering for some particles, which makes them render several times faster. May not work on all computers, and will break with shaders.
B:1.25_instancedParticles=true
# Enables call lists for a few models, making them render extremely fast
B:1.26_callListModels=true
B:1.27_enableBabyMode=true
B:1.28_enableJei=true
B:1.28_enableNonOreDict=true
B:1.28_enableOreDict=true
B:1.28_enableRecipes=true
B:1.28_enableShaped=true
B:1.28_enableShapeless=true
B:1.29_enableShaders2=false
B:1.30_enableBloom=false
B:1.30_enableHeatDistortion=true
在以上代码里大概只要把1.28的shaders2设为false即可解决,如调整其它,可能会使部分物品无法合成
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