本帖最后由 QQ酱23664 于 2021-5-15 16:09 编辑
龙之研究有自己合成修改方法
打开.minecraft\config\brandon3055\Custom Fusion Recipe Info.txt
内有详细介绍
为确保你做的修改进游戏不出现在聚合器里看不到物品材质问题,我简单给个例子,因为它对有:1这种物品写法很莫名
首先在brandon3055内创建个CustomFusionRecipes.json文本
- [
- {
- "mode": "ADD",
- "result": "actuallyadditions:item_crystal_empowered", //聚合装置输出
- "catalyst": "actuallyadditions:item_crystal", //聚合装置输入
- "energy": 200000, //能量
- "tier": 2 , //这里代表等级
- "ingredients": [
- "tconstruct:ingots,1,1", //这里的,1,1前面的一为数量,后面的1为物品ID
- "minecraft:dye,1,1",
- "extrautils2:ingredients"
- ]
- },
- {
- "mode": "REMOVE",
- "result": "draconicevolution:draconic_staff_of_power",
- "catalyst": "draconicevolution:draconic_pick",
- "ingredients": [
- "draconicevolution:draconic_ingot",
- "draconicevolution:draconic_ingot",
- "draconicevolution:draconic_ingot",
- "draconicevolution:draconic_ingot",
- "draconicevolution:draconic_ingot",
- "draconicevolution:draconic_shovel",
- "draconicevolution:draconic_sword",
- "draconicevolution:awakened_core"
- ]
- }
- ]
物品ID不要用tconstruct:ingots:1或者"[tconstruct:ingots]:1"
这种方法来写,会有一些物品显示不出材质
[url=http://www.bejson.com/]检查json网站[/url]
原贴
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