# Configuration file
general {
"bugfixes: blocks" {
# Fixes inconsistent delays of comparators to prevent redstone timing issues
#修复比较器不一致的延迟,以防止红石时序问题
B:"Comparator Timing"=true
# Slims down the hopper bounding box for easier access of nearby blocks
#缩小漏斗边界框,以便于接近附近的方块
B:"Hopper Bounding Box"=true
# Prevents crashes when the destination tile entity becomes unavailable during the item insert process
#防止在物品插入过程中目标方块实体不可用时崩溃(?)
# Mainly utilized to suppress edge case symptoms with Thaumcraft's Thaumatorium
#主要用于抑制Thaumcraft的Thaumatorium的边缘症状(?)
B:"Hopper Insert Safety Check"=true
# Prevents voiding held items when right + left clicking on an item frame simultaneously
#防止在右键 + 左键同时单击项目框时将保留的项目清空
B:"Item Frame Void"=true
# Disables climbing movement when flying
#飞行时禁用爬梯行为
B:"Ladder Flying Slowdown"=true
# Avoids the need for multiple mining attempts by sending additional movement packets
#通过发送额外的移动数据包避免多次挖掘尝试的需要
B:"Mining Glitch"=true
# Properly saves the last state of pistons to tags
#将活塞的最后状态正确保存到标签中
B:"Piston Progress"=true
"block overlay" {
# Fixes x-ray when standing in non-suffocating blocks
#修复在方块中窒息时的透视
B:"[1] Block Overlay Toggle"=true
# Excludes blocks from the block overlay bugfix
# Syntax: modid:block
#什么方块不会受到此条影响
S:"[2] Blacklist" <
>
# Includes blocks in the block overlay bugfix
# Syntax: modid:block
#仅有什么方块会受到此条影响
S:"[3] Whitelist" <
>
}
}
"bugfixes: entities" {
# Improves the attack radius of hostile mobs by checking the line of sight with raytracing
#通过光线追踪检查视线,提高敌方生物的攻击半径
B:"Attack Radius"=true
# Prevents fire projectiles burning entities when blocking with shields
#防止火焰弹在用盾牌阻挡时燃烧实体
B:"Block Fire"=true
# Fixes entities glitching through the bottom of boats
#修复通过船底的实体故障
B:"Boat Riding Offset"=true
# Replaces linked entity AI task sets with concurrent sets to avoid mod exception concerning entity AI
#将链接的实体 AI 任务集替换为并发集,以避免有关实体 AI 的模组异常
# Only enable this if you're facing concurrent modification exceptions with entity AI tasks, for example Thaumcraft's Pechs
#仅当您遇到实体 AI 任务的并发修改异常时,才启用此功能,例如 Thaumcraft 的 Pechs
B:"Concurrent Entity AI Tasks"=false
# Fixes corrupted entities exceeding the allowed death time
#修复超过允许的死亡时间的损坏实体
B:"Death Time"=true
# Fixes lag caused by dead entities by sending additional packets when the player is not alive
#修复了由死实体引起的滞后,通过在玩家不活动时发送额外的数据包
B:"Destroy Entity Packets"=true
# Fixes missing player states when changing dimensions by sending additional packets
#通过发送其他数据包修复更改维度时缺少玩家状态的问题
B:"Dimension Change Player States"=true
# Fixes item dupes when players are dropping items and disconnecting
#修复玩家掉落物品和断开连接时的物品重复问题
B:"Disconnect Dupe"=true
# Fixes consuming an item having a chance of also consuming a second item without any animation
#修复消耗一个物品时有可能在没有任何动画的情况下消耗第二个物品的问题
B:"Double Consumption"=true
# Relocate elytra deployment and landing to client side to prevent issues with high latencies
#将鞘翅部署和登陆重新定位到客户端,以防止出现高延迟问题
B:"Elytra Deployment & Landing"=true
# Saves entity bounding boxes to tags to prevent breakouts and suffocation
#将实体边界框保存到标记以防止突破和窒息
B:"Entity Bounding Box"=true
# Fixes entity motion desyncs most notable with arrows and thrown items
#修复箭和抛出的物品最明显的实体运动不同步问题
B:"Entity Desync"=true
# Fixes non-functional elytra firework boosting and guardian targeting if the entity ID is 0
#修复鞘翅烟花加速和守卫者定位在实体 ID 为 0 时无法正常工作
B:"Entity ID"=true
# Prevents corruption of entities caused by invalid health or damage values
#防止因无效的运行状况或损坏值而导致实体损坏
B:"Entity NaN Values"=true
# Pushes entities out of blocks when growing up to prevent suffocation
#将实体在成长时推出方块以防止窒息
B:"Entity Suffocation"=true
# Fixes entity tracker to prevent client-sided desyncs when teleporting or changing dimensions
#修复了实体跟踪器,以防止在传送或更改维度时客户端不同步
B:"Entity Tracker"=true
# Changes UUIDs of loaded entities in case their UUIDs are already assigned (and removes log spam)
#更改已加载实体的 UUID,以防止出现"已分配其 UUID"问题(并删除日志垃圾)
B:"Entity UUID"=true
# Corrects maximum player health on joining by setting the last saved health value
#通过设置上次保存的生命值来更正加入时的最大玩家生命
B:"Max Player Health"=true
# Fixes mounts and boats sometimes disappearing after dismounting
#修复坐骑和船只在拆卸后有时会消失的问题
B:"Mount Desync"=true
# Fixes saturation depleting in peaceful mode
#修复了和平模式下的饱和度消耗问题
B:"Player Saturation"=true
# Fixes skeletons not looking at their targets when strafing
#修复了扫射时骷髅不看目标的问题
B:"Skeleton Aim"=true
# Returns missing hoods to villager mantles
#村民戴帽子
B:"Villager Mantle Hoods"=true
}
"bugfixes: misc" {
# Improves the accuracy of smooth lighting by checking for suffocation and light opacity
#通过检查窒息和光线不透明度来提高平滑照明的准确性
B:"Accurate Smooth Lighting"=true
# Fixes entity and particle rendering issues by enabling depth buffer writing
#通过启用深度缓冲区写入修复实体和粒子呈现问题
B:"Depth Mask"=true
# Replaces the help command, sorts and reports broken commands
#替换help命令,排序和报告损坏的命令
B:"Help Command"=true
# Prevents various crashes with Turkish locale
#防止土耳其语区域设置的各种崩溃
B:"Locale Crash"=true
"model gap" {
# Fixes transparent gaps in all 3D models of blocks and items
#修复方块和物品的所有 3D 模型中的透明间隙
B:"[1] Model Gap Toggle"=true
# Quad X/Y offset
#四边形 X/Y 偏移
# Moves the quad toward the center of the item
#将四边形移向物品的中心
# Use to hide gaps, keep as close to 0 as possible
#用于隐藏间隙,尽可能接近 0
D:"[2] Recess Value"=0.007
# Quad expansion increment
#四边形扩展增量
# Enlarges each quad
#放大每个四边形
# Use to hide gaps, keep as close to 0 as possible
#用于隐藏间隙,尽可能接近 0
D:"[3] Expansion Value"=0.008
}
}
"bugfixes: world" {
# Fixes loading of outdated chunks to prevent duplications, deletions and data corruption
#修复了过时区块的加载,以防止重复、删除和数据损坏
B:"Chunk Saving"=true
# Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders)
#修复边缘情况下不可见的区块(区块边界处的小型封闭房间)
B:"Frustum Culling"=true
# Changes the data table of tile entities to resolve issues
#更改方块实体的数据表以解决问题
# HASHMAP: Vanilla default
# LINKED_HASHMAP: Keeps the loading order of tile entities to prevent issues during the first ticks of chunk loading
# CONCURRENT_HASHMAP: Allows simultaneous access to tile entities to prevent concurrent modification exceptions
# CONCURRENT_LINKED_HASHMAP: Combines LINKED_HASHMAP and CONCURRENT_HASHMAP
# Valid values:
# HASHMAP
# LINKED_HASHMAP
# CONCURRENT_HASHMAP
# CONCURRENT_LINKED_HASHMAP
S:"Tile Entity Map"=CONCURRENT_LINKED_HASHMAP
}
debug {
# Disables config resets on mod updates
#禁用模组更新时的配置重置
# Please note that you will face duplicate/invalid config settings
#请注意,您将面临重复/无效的配置设置
B:"Bypass Config Versioning"=false
# For those who live life on the edge, may or may not include Jons
#对于那些生活在边缘的人来说,可能包括也可能不包括琼斯(?)
B:"Bypass Incompatibility Warnings"=false
# Version number of the config file
# Do not touch!
#配置文件的版本号 请勿触摸!
S:"Config Version"=1.12.2-1.6.0
# Enables debug logging
#启用调试日志记录
B:"Debug Logging"=false
# Enables a screen displaying incompatible mods on game load
#启用在游戏加载时显示不兼容模组的屏幕
B:"Obsolete Mods Screen"=true
# Prints the time the game needed to launch to the log
#将游戏启动所需的时间打印到日志中
B:"Show Loading Time"=true
}
"mod integration" {
#很多模组特有内容不知道怎么翻译,没玩过,不知道是啥。
abyssalcraft {
# Makes an optimization to reduce tick overhead of AbyssalCraft's item transport system
#进行优化以减少AbyssalCraft物品运输系统的tick开销
B:"Optimized Item Transport"=true
}
"advent of ascension" {
# Fixes AoA player ticking in certain GUIs without player inventories (i.e. Flux Networks GUI)
#修复了 AoA 播放器在某些没有玩家库存的 GUI 中滴答作响的问题(即通量网络 GUI)(?)
B:"Inventory-less GUI Compatibility"=false
}
"biomes o' plenty" {
# Fixes rapid inflection of regeneration effects in hot spring water
#修复温泉水中再生效果的快速变化
B:"Hot Spring Water"=true
}
botania {
# Enables the Botania Garden of Glass skybox for custom dimensions
#对自定义的维度启用"水晶花园"天空盒
# Abides by Botania's 'enableFancySkybox' config option
#遵守Botania的“enableFancySkybox”配置选项
# Example: 43
I:"Fancy Skybox" <
>
}
"chocolate quest repoured" {
# Restores the golden feather behavior from the original Better Dungeons mod
#恢复原始更好的地下城模组的金色羽毛行为(?)
B:"Legacy Golden Feather"=true
}
"elementary staffs" {
# Reintroduces the 1.5 electric staff behavior along with some subtle particles
#重新引入 1.5 electric staff 行为以及一些微妙的粒子
B:"Electric Staff Port"=true
}
"elenai dodge 2" {
# Fixes server-sided crashes when the Feathers Helper API is utilized
#修复了使用Feathers Helper API 时服务器端崩溃的问题
B:"Feathers Helper API Fix"=true
}
"epic siege mod" {
# Disables leftover debug logging inside the digger AI of the beta builds
#禁用测试版Digger AI 内的剩余调试日志记录
B:"Disable Digger AI Debug"=true
}
forestry {
# Adds custom emerald to germling trades to the arborist villager
#将定制祖母绿添加到树艺师村民的发芽交易中(?)
# Syntax: level;emeralds_min;emeralds_max;germlings_min;germlings_max;type;complexity_min;complexity_max
# level Level when this trade becomes available (how much trading needs to be done)
# emeralds_min Lower random limit for emeralds
# emeralds_max Upper random limit for emeralds
# germlings_min Lower random limit for germlings
# germlings_max Upper random limit for germlings
# type Type of germling, can be either pollen or sapling
# complexity_min Lower limit of allele complexity
# complexity_max Upper limit of allele complexity
#
# Example for a level 5 trade for a single sapling with a complexity between 6 and 10, costing between 10 to 40 emeralds:
# 5;10;40;1;1;sapling;6;10
S:"Arborist Villager Trades" <
>
# Disables damage caused by bees bypassing player armor
#禁用蜜蜂绕过玩家护甲造成的伤害
B:"Disable Bee Damage Armor Bypass"=true
# Allows Forestry farms to pick up ExtraTrees fruit
#允许林业农场采摘属于ExtraTrees的水果
B:"Extra Trees: Gather Windfall"=true
}
"mo' creatures" {
# Adds support for modded biome spawns
#添加对修改生物群系生成的支持
# Syntax: modid;name;key;tag;filename
# modid Mod ID required for this to be added
# name Mod name
# key Used for class lookups, needs to be a unique part of the modded package, e.g. mod.acgaming.*universaltweaks*.mods
# tag Short tag for logs
# filename Filename to use for the generated config
S:"Custom Modded Biomes" <
pvj;vibrantjourneys;vibrantjourneys;PVJ;ProjectVibrantJourneys.cfg
traverse;traverse;traverse;TRAV;Traverse.cfg
dimdoors;dimdoors;dimdoors;DD;DimDoors.cfg
>
# Disables the flickering burning effect of flame wraiths
#禁用火焰幽灵的闪烁燃烧效果
B:"Disable Flame Wraith Burning"=true
}
roost {
# Improves load time by registering CT chickens early for Roost to detect them
#通过尽早注册 CT 鸡来缩短加载时间,以便 Roost 检测到它们
# Note: All CT chickens must be specified in "Custom Chickens" for this tweak to work!
#注意:必须在“自定义鸡”中指定所有CT鸡才能进行此调整!
# Note: In your .zs files, to use ContentTweaker's MaterialSystem Parts, you must:
#注意:在 .zs 文件中,要使用 ContentTweaker 的 MaterialSystem Parts,您必须:
# 1) Use '#loader finalize_contenttweaker', not '#loader contenttweaker'
#使用“#loader finalize_contenttweaker”,不是“#loader contenttweaker”
# 2) Use the Material Part Bracket Handler to reference the item
#使用材料零件括号处理程序引用物品
B:"ContentTweaker: Early Register CT Chickens"=false
# Adds custom chickens from mods (e.g. ContentTweaker) to Roost's stock texture check
#将来自模组(例如ContentTweaker)的自定义鸡添加到 Roost 的库存纹理检查中
# Syntax: name
# name Chicken name
S:"Custom Chickens" <
>
}
"simple difficulty" {
# Fixes the interaction of iron canteens with rain collectors
#修复了铁食堂与雨水收集器的相互作用
B:"Iron Canteen Interaction Fix"=true
}
"storage drawers" {
# Fixes voiding of items when nearing full capacity
#修复接近满负荷时物品排空的问题
# Fixes slotless item handler implementation not allowing the extraction from compacting item drawers with the vending upgrade
#修复了无插槽物品处理程序实现,不允许通过vending升级从压缩抽屉中提取
# Caches the drawer controller tile to avoid getting the TE from the world every time a drawer slave is interacted with
#缓存抽屉控制器磁贴,以避免每次与抽屉从站交互时从世界获取 TE
B:"Item Handlers"=false
# Approximate range in blocks at which drawers render contained items
#抽屉显示所包含物品的近似范围(以方块为单位)
# 0 for default unlimited range
#0为默认设定,即无范围限制
I:"Render Range"=0
}
"tech reborn" {
# Optimizes the Rolling Machine to reduce tick time
#优化滚压机以减少tick时间
B:"Optimized Rolling Machine"=true
}
thaumcraft {
# Fixes the bounding box always being at the center in both cinderpearls and shimmerleafs
#修复了珍珠和闪光叶中始终位于中心的边界框
B:"Flower Bounding Box"=true
# Stops the thaumometer from bobbing rapidly when using it to scan objects
#阻止测速仪在扫描物体时快速晃动
B:"Stable Thaumometer"=true
}
"thaumcraft: entities" {
# Adds particles to firebats similar to legacy versions
#向火蝙蝠添加粒子,类似于旧版
B:"Firebat Particles"=true
# Rotates dead eldritch crabs all the way like endermites, silverfish, and spiders
#将死螃蟹一直旋转,如螳螃蟹、蠹鱼和蜘蛛(?)
B:"Spiderlike Eldritch Crabs"=true
# Increases particle size of wisps similar to legacy versions
#增加细丝的粒径,类似于传统版本
B:"Wisp Particles"=true
}
"thaumcraft: foci" {
"focus effects" {
# Overhauls the break focus effect cast sound
#真实的break focus效果投射声音
B:"[01] Break: Cast Sound Revamp"=true
# Adds an impact sound to the break focus effect
#将冲击声音添加到break focus效果
B:"[02] Break: Impact Sound"=true
# Overhauls the earth focus effect cast sound
#真实的earth focus效果投射声音
B:"[03] Earth: Cast Sound Revamp"=true
# Adds an impact sound to the earth focus effect
#为earth focus效果添加冲击声音
B:"[04] Earth: Impact Sound"=true
# Adds an impact sound to the fire focus effect
#为fire focus效果添加冲击声音
B:"[05] Fire: Impact Sound"=true
# Adds an impact sound to the flux focus effect
#为flux focus效果添加冲击声音
B:"[06] Flux: Impact Sound"=true
# Overhauls the frost focus effect cast sound to make it a lot less plangent
#彻底修改了frost focus效果投射声音,使其不那么平坦
B:"[07] Frost: Cast Sound Revamp"=true
# Adds an impact sound to the frost focus effect
#为frost focus效果添加冲击声音
B:"[08] Frost: Impact Sound"=true
# Overhauls the heal focus effect cast sound
#真实的heal focus效果投射声音
B:"[09] Heal: Cast Sound Revamp"=true
# Adds an impact sound to the heal focus effect
#为heal focus效果添加冲击声音
B:"[10] Heal: Impact Sound"=true
# Overhauls the rift focus effect cast sound
#真实的rift focus效果投射声音
B:"[11] Rift: Cast Sound Revamp"=true
# Adds an impact sound to the rift focus effect
#为rift focus效果添加冲击声音
B:"[12] Rift: Impact Sound"=true
}
"focus mediums" {
# Plays an additional cast sound when using any bolt focus medium to add an extra layer of pow
#使用任何bolt focus medium添加额外的 pow 层时播放额外的投射声音
B:"[1] Bolt: Cast Sound"=true
# Plays an additional cast sound when using any cloud focus medium
#使用任何cloud focus medium时播放额外的投射声音
B:"[2] Cloud: Cast Sound"=true
# Adds additional cast, despawn, and setup sounds when using any mine focus medium
#使用任何mine focus medium时添加额外的投射、去生成和设置声音
B:"[3] Mine: Sound Overhaul"=true
# Plays an additional cast sound when summoning any type of spellbat
#在召唤任何类型的法术蝙蝠时播放额外的施法声音
B:"[4] Spellbat: Cast Sound"=true
}
}
"thermal expansion" {
#能用到这些功能的人也不需要我的翻译了吧。
# Adds Monoculture Cycle integration to desired phytogenic insolator recipes added by ModTweaker
#将单一栽培循环集成添加到 ModTweaker 添加的所需植物性溶剂配方中
# Register the recipe with Insolator.addRecipeMonoculture() instead of Insolator.addRecipe() in .zs files
#在 .zs 文件中使用 Insolator.addRecipeMonoculture() 而不是 Insolator.addRecipe() 注册配方
# (and Insolator.addRecipeMonocultureSaplingInfuser() instead of Insolator.addRecipeSaplingInfuser())
#(和Insolator.addRecipeMonocultureSaplingInfuser()而不是Insolator.addRecipeSaplingInfuser())
# Note: Make sure the 'fertilizer' is specified as the secondaryInput arg in the function
#注意:确保在函数中将“肥料”指定为辅助输入参数
B:"Insolator Custom Monoculture"=true
}
"tinkers' construct" {
# Excludes gaseous fluids from being transferable via faucets
#气态流体不可通过浇注口输送
B:"Gaseous Fluids"=false
# Suppresses special abilities of long swords and rapiers when shurikens are wielded in the offhand
#在副手挥舞手里剑时使长剑和剑杆的特殊能力不生效
B:"Offhand Shuriken"=true
# Caches all ore dictionary smelting recipes to speed up game loading
#缓存所有使用矿辞的冶炼配方以加快游戏加载速度
B:"Ore Dictionary Cache"=true
# Despawns unbreakable projectiles faster to improve framerates
#更快地消除无法破坏的弹射物以提高帧率
B:"Projectile Despawning"=true
}
}
"tweaks: blocks" {
# Replaces bed obstruction checks with an improved version
#改进床被阻挡的检查
B:"Bed Obstruction Replacement"=true
# Prevents breaking lower parts of sugar cane and cacti as well as unripe crops, unless sneaking
#防止甘蔗和仙人掌的根部以及未成熟的作物被破坏,除非在潜行状态
B:"Better Harvest"=false
# Sets the delay in ticks between breaking blocks
#设置在两个方块之间的破坏延时
I:"Block Hit Delay"=5
# Determines how tall cacti can grow
#仙人掌生长的最大高度
I:"Cactus Size"=3
# Makes leaves decay faster when trees are chopped
#砍树时使叶子腐烂得更快
B:"Fast Leaf Decay"=true
# Allows the player to jump over fences and walls
#允许玩家跳过栅栏和墙
B:"Fence/Wall Jump"=true
# Allows the creation of grass paths everywhere (beneath fence gates, trapdoors, ...)
#允许在任何地方创建草径,比如栅栏门、活板门下方
B:"Lenient Paths"=true
# Determines how tall sugar cane can grow
#甘蔗生长的最大高度
I:"Sugar Cane Size"=3
# Determines how long vines can grow
# 0 = Infinite (vanilla default)
#藤蔓生长的最大长度,0为无限长(香草的默认设置)
I:"Vine Size"=0
"better placement" {
# Removes the delay between placing blocks
#移除放置方块时在两个方块之间的延时
B:"[1] Better Placement Toggle"=false
# If the cursor must be moved to a new location before placing another block
#在放置第二个方块之前,必须将光标移动到新的位置
B:"[2] Force New Location"=true
# Only affects block placement in creative mode
#仅在创造模式下生效
B:"[3] Creative Mode Only"=false
}
"block dispenser" {
# Allows dispensers to place blocks
#使发射器可以放置方块(?)
B:"[1] Block Dispenser Toggle"=true
# List of blocks concerning dispensing
# Behavior depends on the list mode
# Syntax: modid:block
#方块名单,行为取决于下一条配置
S:"[2] Block List" <
minecraft:water
minecraft:flowing_water
minecraft:lava
minecraft:flowing_lava
minecraft:fire
minecraft:web
botania:specialflower
thermalexpansion:strongbox
>
# Blacklist Mode: Blocks which can't be placed, others can
#黑名单模式:名单中的方块无法被放置
# Whitelist Mode: Blocks which can be placed, others can't
#白名单模式:仅名单中的方块可被放置
# Valid values:
# WHITELIST
# BLACKLIST
S:"[3] List Mode"=BLACKLIST
}
"breakable bedrock" {
# Allows customizable mining of bedrock
#允许可定制的挖掘基岩
B:"[1] Breakable Bedrock Toggle"=false
# List of tools concerning mining bedrock
# Behavior depends on the list mode
# Syntax: modid:tool
#工具列表,行为取决于下一条配置
S:"[2] Tool List" <
>
# Blacklist Mode: Tools which can't mine bedrock, others can
#黑名单模式:这些工具无法挖掘基岩
# Whitelist Mode: Tools which can mine bedrock, others can't
#白名单模式:仅这些工具可挖掘基岩
# Valid values:
# WHITELIST
# BLACKLIST
S:"[3] List Mode"=BLACKLIST
}
"finite water" {
# Prevents creation of infinite water sources
#禁用无限水源
B:"[1] Finite Water Toggle"=false
# Allows creation of infinite water sources in ocean and river biomes
#允许在海洋和河流生物群落中创建无限水源
B:"[2] Allow Water Biomes"=true
# Inclusive minimum altitude at which water is infinite
#可使无限水源生成的最小高度
I:"[3] Minimum Altitude"=0
# Inclusive maximum altitude at which water is infinite
#可使无限水源生成的最大高度
I:"[4] Maximum Altitude"=63
}
}
"tweaks: entities" {
# Removes entity AI for improved server performance
#删除实体AI以提高服务器性能
B:"AI Removal"=false
# Replaces entity AI for improved server performance
#替换实体AI以提高服务器性能
B:"AI Replacement"=true
# Replaces auto jump with an increased step height (singleplayer only)
#用自动上坡取代自动跳跃(仅限单人游戏)
B:"Auto Jump Replacement"=true
# Enables ignition of entities by right-clicking instead of awkwardly lighting the block under them
#可通过右键单击点燃实体,而不是点燃下方的方块
B:"Better Ignition"=true
# Sets the acceleration value for controlling boats
#控制船时的加速度
D:"Boat Speed"=0.04
# Sets the chance for creepers to spawn charged
#爬行者在生成时充能的概率
# Min: 0.0
# Max: 1.0
D:"Creeper Charged Spawning Chance"=0.0
# Sets the chance to replace deadly creeper explosions with delightful confetti
#用令人愉悦的五彩纸屑替换致命的爬行者爆炸的几率
# Min: 0.0
# Max: 1.0
D:"Creeper Confetti Spawning Chance"=0.0
# Disables creepers dropping music discs when slain by skeletons
#爬行者被骷髅杀死时不再掉落唱片
B:"Disable Creeper Music Discs"=false
# Disables skipping night by using a bed while making it still able to set spawn
#禁用床的跳过夜晚功能,但仍然可以设置重生点
B:"Disable Sleeping"=false
# Lets husks and strays spawn underground like regular zombies and skeletons
#让尸壳和流髑像普通僵尸和骷髅一样在地下生成
B:"Husk & Stray Spawning"=true
# Mobs carrying picked up items will drop their equipment and despawn properly
#捡取过物品的生物也可自然消失,同时掉落捡到的物品
B:"Mob Despawn Improvement"=true
# Stops horses wandering around when saddled
#阻止有鞍的马匹四处游荡
B:"No Saddled Wandering"=true
# Sets the chance for rabbits to spawn as the killer bunny variant
#兔子生成时变为杀手兔的几率
# Min: 0.0
# Max: 1.0
D:"Rabbit Killer Spawning Chance"=0.0
# Sets the chance for rabbits to spawn as the Toast variant
#兔子生成时变为Toast的几率(?)
# Min: 0.0
# Max: 1.0
D:"Rabbit Toast Spawning Chance"=0.0
attributes {
# Sets custom ranges for entity attributes
#设置实体属性的自定义范围
B:"[01] Attributes Toggle"=true
D:"[02] Max Health Min"=-65536.0
D:"[03] Max Health Max"=65536.0
D:"[04] Follow Range Min"=-65536.0
D:"[05] Follow Range Max"=65536.0
D:"[06] Knockback Resistance Min"=-65536.0
D:"[07] Knockback Resistance Max"=65536.0
D:"[08] Movement Speed Min"=-65536.0
D:"[09] Movement Speed Max"=65536.0
D:"[10] Flying Speed Min"=-65536.0
D:"[11] Flying Speed Max"=65536.0
D:"[12] Attack Damage Min"=-65536.0
D:"[13] Attack Damage Max"=65536.0
D:"[14] Attack Speed Min"=-65536.0
D:"[15] Attack Speed Max"=65536.0
D:"[16] Armor Min"=-65536.0
D:"[17] Armor Max"=65536.0
D:"[18] Armor Toughness Min"=-65536.0
D:"[19] Armor Toughness Max"=65536.0
D:"[20] Luck Min"=-65536.0
D:"[21] Luck Max"=65536.0
}
"better burning" {
# Fixes some edge cases where fire damage sources won't cause mobs to drop their cooked items
#修复火伤害源无法使生物掉落熟食的边缘情况
B:"[1] Cooked Items"=true
# If entities have fire resistance, they get extinguished right away when on fire
#如果实体具有抗火效果,则在着火时立即熄灭
B:"[2] Extinguishing"=true
# Prevents the fire animation overlay from being displayed when the player is immune to fire
#具有抗火效果时隐藏火焰动画叠加层
B:"[3] Fire Overlay"=true
# Allows skeletons to shoot flaming arrows when on fire (30% chance * regional difficulty)
#允许骷髅在着火时射出火焰箭(30%几率*区域难度)
B:"[4] Flaming Arrows"=true
# Allows fire to spread from entity to entity (30% chance * regional difficulty)
#允许火从一个实体蔓延到另一个实体(30%的几率*区域难度)
B:"[5] Spreading Fire"=true
}
"easy breeding" {
# Enables easy breeding of animals by tossing food on the ground
#通过将食物扔在地上来轻松繁殖动物
B:"[1] Easy Breeding Toggle"=false
# Determines the distance for animals to search for food
#确定动物寻找食物的距离
D:"[2] Search Distance"=10.0
}
"collision damage" {
# Applies horizontal collision damage to the player akin to elytra collision
#使玩家会受到水平碰撞伤害,类似于鞘翅碰撞
B:"[1] Collision Damage Toggle"=false
# The damage factor that gets multiplied with the player speed
#与玩家速度相乘的伤害系数
# Vanilla default for elytra damage is 10
#鞘翅在香草中的默认伤害为10
I:"[2] Damage Factor"=10
}
"no golems" {
# Disables the manual creation of iron golems
#禁用手动创建铁傀儡
B:"[1] Iron Golem Toggle"=false
# Disables the manual creation of snow golems
#禁用手动创建雪傀儡
B:"[2] Snow Golem Toggle"=false
# Disables the manual creation of withers
#禁用手动创建凋灵
B:"[3] Wither Toggle"=false
}
"player speed" {
# Enables the modification of base and maximum player speeds
#支持修改玩家速度的基础值和最大值
B:"[1] Player Speed Toggle"=false
# Determines the player's base walk speed
#确定玩家的基本步行速度
D:"[2] Walk Speed"=0.1
# Determines the player's base fly speed
#确定玩家的基本飞行速度
D:"[3] Fly Speed"=0.05
# Determines the player's maximum speed
#确定玩家的最大速度
# Increase if you get the infamous 'Player moved too quickly' messages
#如果您收到臭名昭著的"玩家移动太快"消息,则增加此值
D:"[4] Max Speed"=100.0
# Determines the player's maximum speed when flying with elytra
#确定玩家使用鞘翅飞行时的最大速度
# Increase if you get the infamous 'Player moved too quickly' messages
#同上
D:"[5] Max Elytra Speed"=300.0
# Determines the player's maximum speed when riding a vehicle or mount
#确定玩家在乘坐车辆或坐骑时的最大速度
# Increase if you get the infamous 'Player moved too quickly' messages
#同上
D:"[6] Max Vehicle Speed"=100.0
}
"rally health" {
# Adds Bloodborne's Rally system to Minecraft
#添加《血源》的Rally系统
# Regain lost health when attacking back within the risk time
#在"风险时间"内攻击时恢复失去的生命值
B:"[1] Rally Health Toggle"=false
# Determines the risk time in ticks
#以游戏刻为单位确定"风险时间"
I:"[2] Risk Time"=60
# Determines the chance to regain health in percent
#确定恢复生命值的几率(以百分比表示)
I:"[3] Heal Chance"=80
# Plays an indication sound effect when health is regained
#恢复生命值时播放提示音效
B:"[4] Indication Sound"=false
}
"spawn caps" {
# Sets maximum spawning limits for different entity types
#为不同的实体类型设置最大生成限制
B:"[1] Spawn Caps Toggle"=false
# Maximum amount of monsters (IMob)
#最大怪物数量
I:"[2] Monster Cap"=70
# Maximum amount of creatures (EntityAnimal)
#最大生物数量
I:"[3] Creature Cap"=10
# Maximum amount of ambients (EntityAmbientCreature)
#最大环境实体数量
I:"[4] Ambient Cap"=15
# Maximum amount of water creatures (EntityWaterMob)
#最大水域生物数量
I:"[5] Water Creature Cap"=5
}
"undead horses" {
# Lets untamed undead horses burn in daylight
#让未驯服的亡灵马在白天燃烧
B:"Burning Undead Horses"=true
# Allows taming of undead horses
#允许驯服亡灵马
B:"Taming Undead Horses"=true
}
"water fall damage" {
# Re-implements an improved version of pre-1.4 fall damage in water
#重新实施1.4版本之前在水中坠落伤害的改进版本
B:"[1] Water Fall Damage Toggle"=false
# How much fall damage gets reduced by water per tick
#每个tick的水可以减少的坠落伤害
D:"[2] Damage Reduction"=2.0
}
}
"tweaks: items" {
# Switches the selected hotbar slot to a proper tool if required
#如果需要,将选定的快捷栏槽位切换到适当的工具
B:"Auto Switch Tools"=false
# Bows enchanted with Infinity no longer require arrows
#具有无限魔咒的弓不再需要箭
B:"Bow Infinity"=true
# Sets custom rarities for items, affecting tooltip colors
#设置物品的自定义稀有度,影响工具提示颜色
# Syntax: modid:item:meta;rarity
# 'meta' is optional and defaults to 0
# Available rarities: common, uncommon, rare, epic
# Example -> minecraft:diamond;rare
S:"Custom Rarity" <
minecraft:dragon_breath;uncommon
minecraft:elytra;uncommon
minecraft:experience_bottle;uncommon
minecraft:nether_star;uncommon
minecraft:skull:0;uncommon
minecraft:skull:1;uncommon
minecraft:skull:2;uncommon
minecraft:skull:3;uncommon
minecraft:skull:4;uncommon
minecraft:skull:5;uncommon
minecraft:totem_of_undying;uncommon
minecraft:beacon;rare
minecraft:end_crystal;rare
minecraft:barrier;epic
minecraft:chain_command_block;epic
minecraft:command_block;epic
minecraft:command_block_minecart;epic
minecraft:dragon_egg;epic
minecraft:knowledge_book;epic
minecraft:repeating_command_block;epic
minecraft:structure_block;epic
minecraft:structure_void;epic
thaumcraft:thaumium_axe;uncommon
thaumcraft:thaumium_hoe;uncommon
thaumcraft:thaumium_pick;uncommon
thaumcraft:thaumium_shovel;uncommon
thaumcraft:thaumium_sword;uncommon
thaumcraft:void_axe;uncommon
thaumcraft:void_hoe;uncommon
thaumcraft:void_pick;uncommon
thaumcraft:void_shovel;uncommon
thaumcraft:void_sword;uncommon
thaumcraft:primal_crusher;epic
>
# Sets custom use durations for items like shields, affecting the maximum block time
#设置盾牌等物品的自定义使用时长,影响最大格挡时间
# Syntax: modid:item:meta;duration;cooldown
# 'meta' and 'cooldown' are optional and default to 0, 'duration' and 'cooldown' in ticks
# Examples -> minecraft:shield;69
# -> custommod:customshield:1;42;69
S:"Custom Use Duration" <
>
# Prevents placing of liquid source blocks in the world
#禁止在世界上放置流体源
B:"Hardcore Buckets"=false
# Disables the 1.9 combat update attack cooldown
#禁用1.9战斗更新攻击冷却时间
B:"No Attack Cooldown"=false
# Disables crafting recipes for repairing tools
#禁用用于修复工具的制作配方
B:"No Crafting Repair"=false
# Disables dragon's breath from being a container item and leaving off empty bottles when a stack is brewed with
#使龙息不再成为容器物品,并在酿造一堆时留下空瓶子
B:"No Leftover Breath Bottles"=true
# Enables one-time ignition of entities by hitting them with a torch
#通过用火把击中实体来实现一次性点火
B:"Super Hot Torch"=false
# Sets the amount of experience spawned by bottles o' enchanting
#设置附魔之瓶产生的经验量
# -1 for vanilla default
#设置为-1以应用香草的默认设置
I:"XP Bottle Amount"=-1
"item entities" {
# Enables the modification of item entity properties
#允许修改物品实体属性
B:"[01] Item Entities Toggle"=true
# Adds physical aspects such as collision boxes to item entities
#将物理方面(如碰撞箱)添加到物品实体
B:"[02] Physics"=false
# Item entities can be picked up automatically
#可以自动拾取物品实体(即香草的默认行为)
# When disabled, item entities can be picked up by right-clicking (requires 'Physics' option)
#禁用后,可以通过右键单击拾取物品实体(需要物理选项)
B:"[03] Automatic Pickup"=true
# Item entities can only be picked up when sneaking
#物品实体只能在潜行时捡起
B:"[04] Sneaking Pickup"=false
# Tools which enable picking up items automatically
#能够自动拾取物品的工具
# Example -> minecraft:bucket
S:"[05] Collection Tool" <
>
# Determines the delay in ticks until item entities can be picked up
#确定可以拾取物品实体之前的延时,单位为游戏刻
# -1 for vanilla default
#设置为-1以应用香草的默认设置
I:"[06] Pickup Delay"=-1
# Determines the time in ticks until item entities get despawned
#确定物品实体的最大存在时间,单位为游戏刻
# -1 for vanilla default
#设置为-1以应用香草的默认设置
I:"[07] Lifespan"=-1
# Stops combination of item entities
#禁用物品实体的自动合并
B:"[08] No Combination"=false
# Stops combination of item entities if their maximum stack size is reached
#如果达到物品实体的最大堆叠量,则停止自动合并的尝试
B:"[09] Smart Combination"=true
# The radius (in blocks) that dropped items should check around them for other dropped items to combine with
#掉落物品的半径应检查其周围是否有其他掉落物品合并
# Depends on the Smart Combination toggle
#依赖于上一条的启用
D:"[10] Smart Combination Radius"=2.0
# Allows dropped items to also check above and below them for combination
#允许掉落的物品也检查其上下方向是否能够合并
# Depends on the Smart Combination toggle
#同上
B:"[11] Smart Combination Y-Axis Check"=true
# Enables the rotation effect
#启用旋转效果
B:"[12] Rotation"=true
# Enables the bobbing effect
#启用摆动效果
B:"[13] Bobbing"=true
# Makes item entities flash when they're about to despawn
#使物品实体在即将消失时闪烁
B:"[14] Clear Despawn"=false
# Determines the time in seconds item entities have left before despawn to start flashing
#确定物品实体在开始闪烁之前剩余的存在时间,单位为秒
I:"[15] Clear Despawn: Flashing Time"=20
# Makes item entities flash faster as they get closer to despawning
#使物品实体在接近消失时闪烁得更快
B:"[16] Clear Despawn: Urgent Flashing"=true
}
mending {
# Implements modern mending behavior to only repair damaged equipment with XP
#优化经验修补的行为,只会检查已经有损坏的装备
B:"[1] Mending Toggle"=true
# Determines the amount of durability mending will repair, on average, per point of experience
#确定平均每点经验修复的耐久
D:"[2] Ratio"=2.0
# Repairs damaged items from the entire inventory with XP
#使用XP修复整个物品栏中损坏的物品
B:"[3] Overpowered"=false
}
"shield parry" {
# Allows parrying of projectiles with shields
#允许用盾牌招架弹射物
B:"[01] Shield Parry Toggle"=false
# Determines the amount of time an arrow can be parried after raising the shield
#确定举起盾牌至可以招架箭的延时
# Measured in ticks
#单位为游戏刻
I:"[02] Arrow Time Window"=40
# Determines the amount of time a fireball can be parried after raising the shield
#确定举起盾牌至可以招架火球的延时
# Measured in ticks
#同上
I:"[03] Fireball Time Window"=40
# Determines the amount of time a throwable can be parried after raising the shield
#确定举起盾牌至可以招架投掷物的延时
# Measured in ticks
#同上
I:"[04] Throwable Time Window"=40
#弹射物列表
# Syntax: modid:entity
# Example: minecraft:arrow
S:"[05] Projectile List" <
>
# Blacklist Mode: Projectiles which can't be parried, others can be parried
#黑名单模式:这些无法被招架
# Whitelist Mode: Projectiles which can be parried, others can't be parried
#白名单模式:仅有这些可被招架
# Valid values:
# WHITELIST
# BLACKLIST
S:"[06] List Mode"=BLACKLIST
# Plays an indication sound effect when projectiles are parried
#招架射弹时播放提示音效
B:"[07] Indication Sound"=false
# Adds the Rebound enchantment for extended parry time windows
#增加"反弹"魔咒,延长招架判定区间
B:"[08] Rebound Enchantment"=true
# Makes the Rebound enchantment exclusive to enchanted books as loot
#使"反弹"魔咒的附魔书仅作为战利品出现
B:"[09] Rebound Treasure Enchantment"=false
# Maximum enchantment level for the Rebound enchantment
#"反弹"魔咒的最高等级
I:"[10] Rebound Max Level"=5
# Multiplier for the parry time windows
#每级提升的招架判定区间长度
D:"[11] Rebound Multiplier"=0.25
# Requires the rebound enchantment for parrying
#仅在具有"反弹"魔咒时可进行招架
B:"[12] Require Rebound Enchantment"=false
}
}
"tweaks: misc" {
# Enables clicking of `/seed` world seed in chat to copy to clipboard
#允许在聊天中单击"/seed"以复制世界种子到剪贴板
B:"Copy World Seed"=false
# Restores feature to tilt the camera when damaged
#受到伤害时的视角偏移
B:"Damage Tilt"=true
# Sets the default difficulty for newly generated worlds
#为新生成的世界设置默认难度
# Valid values:
# PEACEFUL
# EASY
# NORMAL
# HARD
S:"Default Difficulty"=NORMAL
# Disables the narrator functionality entirely
#完全禁用讲述人功能
B:"Disable Narrator"=true
# Re-implements parallax rendering of the end portal from 1.10 and older
#重新实现1.10及更早版本的末地传送门视差渲染
B:"End Portal Parallax"=true
# Lets background music play continuously without delays
#让背景音乐连续播放而不会延迟
B:"Infinite Music"=false
# Sets the amount of XP needed for each level, effectively removing the increasing level scaling
#设置每个级别所需的XP与上一级相比的提升量
# 0 for vanilla default
#设置为0以使用香草的默认设置
I:"Linear XP Amount"=0
# Disables the flashing of skybox and ground brightness on lightningflash strikes
#禁用闪电造成的天空与地面闪烁
B:"No Lightning Flash"=false
# Disables the flashing effect when the night vision potion effect is about to run out
#禁用夜视效果时长即将耗尽时的闪烁效果
B:"No Night Vision Flash"=false
# Disables the inventory shift when potion effects are active
#禁用药水效果显示造成的物品栏显示平移
B:"No Potion Shift"=true
# Disables the experience reward when smelting items in furnaces
#禁用在熔炉中冶炼物品时产生经验
B:"No Smelting XP"=false
# Prevents placing offhand blocks when blocks or food are held in the mainhand
#防止在主手持有方块或食物时放置副手的方块
B:"Offhand Improvement"=true
# Removes the redundant Minecraft Realms button from the main menu
#从主菜单中移除Minecraft Realms按钮
B:"Remove Realms Button"=true
# Removes the recipe book button from GUIs
#移除GUI中的配方书按钮
B:"Remove Recipe Book"=false
# Forcefully turns off the snooper and hides the snooper settings button from the options menu
#强制关闭snooper并从选项菜单中隐藏snooper设置按钮
B:"Remove Snooper"=true
# Skips the credits screen after the player goes through the end podium portal
#进入末地的返回传送门时自动跳过制作者名单
B:"Skip Credits"=false
# Adds a button to the pause menu to toggle cheats
#在暂停菜单中添加一个指令模式的开关
B:"Toggle Cheats Button"=true
"incurable potions" {
# Determines if potion effects are curable with curative items like buckets of milk
#确定药水效果是否可用治疗物品(如桶装牛奶)治愈
B:"[1] Incurable Potions Toggle"=true
# Syntax: modid:potioneffect
S:"[2] Potion Effect List" <
>
# Blacklist Mode: Potion effects incurable by curative items, others are curable
#黑名单模式:无法治愈这些药水效果
# Whitelist Mode: Potion effects curable by curative items, others are incurable
#白名单模式:仅可治愈这些药水效果
# Valid values:
# WHITELIST
# BLACKLIST
S:"[3] List Mode"=BLACKLIST
}
"load sounds" {
# Play load sound on...
#在什么时候播放一个提示音效(关闭,进入MC主页面,进入世界,或二者兼有)
# Valid values:
# NOTHING
# MINECRAFT
# WORLD
# MINECRAFT_AND_WORLD
S:"[1] Mode"=NOTHING
# Sounds to play when Minecraft is loaded
#进入MC主页面时播放的声音
# Syntax: eventname;pitch
S:"[2] Minecraft Loaded Sounds" <
entity.experience_orb.pickup;1.0
entity.player.levelup;1.0
>
# Sounds to play when the world is loaded
#进入世界时播放的声音
# Syntax: eventname;pitch
S:"[3] World Loaded Sounds" <
entity.experience_orb.pickup;1.0
entity.player.levelup;1.0
>
}
"pickup notification" {
# Displays notifications when the player obtains or loses items
#显示玩家获得或丢弃物品时的通知
B:"[01] Pickup Notification Toggle"=false
# Displays item additions when a player obtains an item
#当玩家获得物品时显示物品添加
B:"[02] Display Item Additions"=true
# Displays item removals when a player loses an item
#当玩家丢失物品时显示物品移除
B:"[03] Display Item Removals"=true
# Displays changes in player experience
#显示玩家经验值的变化
B:"[04] Display Experience"=true
# Displays the icon of the respective item
#显示相应物品的图标
B:"[05] Display Icon"=true
# Displays the name of the respective item
#显示相应物品的名称
B:"[06] Display Name"=true
# Displays a dark rectangle behind changed items
#在被更改的物品后面显示一个深色矩形
B:"[07] Display Background"=false
# Sets the horizontal offset of the notification
#设置通知的水平偏移量
I:"[08] Display Offset Horizontal"=0
# Sets the vertical offset of the notification
#设置通知的垂直偏移量
I:"[09] Display Offset Vertical"=18
# Sets the edge/corner of the screen to use as the base location
#设置通知会显示在屏幕的哪个边缘/角落,以用作基本位置
# Valid values:
# BOTTOM_RIGHT
# BOTTOM
# BOTTOM_LEFT
# LEFT
# TOP_LEFT
# TOP
# TOP_RIGHT
# RIGHT
# CENTER
S:"[10] Snap Position"=BOTTOM_RIGHT
# Sets the scaling of item names
#设置物品名称的缩放比例
D:"[11] Name Scale"=0.8
# Sets the scaling of item icons
#设置物品图标的缩放比例
D:"[12] Icon Scale"=0.8
# Sets the maximum number of items in the queue before they start fading out artificially
#设置显示列开始淡出之前的最大物品数
I:"[13] Soft Limit"=6
# Sets the number of items that will be faded out after the soft limit is reached
#设置达到软限制后将淡出的物品数
I:"[14] Fade Limit"=3
# Sets the duration in ticks how long the notification will be displayed
#设置通知的显示时间,单位为游戏刻
I:"[15] Display Duration"=120
# Sets the duration in ticks how long the notification fades out
#设置通知淡出时长的持续时间,单位为游戏刻
I:"[16] Fade Duration"=20
# List of item registry names to ignore when displaying changes
#显示更改时要忽略的物品注册名列表
# Syntax: modid:item
S:"[17] Blacklist: Ignore Item Changes" <
>
# List of item registry names for which to ignore subitem changes
#要忽略其子项更改的物品注册名列表
# Syntax: modid:item
S:"[18] Blacklist: Ignore Subitem Changes" <
>
}
"smooth scrolling" {
# Adds smooth scrolling to in-game lists
#将平滑滚动添加到游戏内列表
B:"[1] Smooth Scrolling Toggle"=true
D:"[2] Bounce Back Multiplier"=0.24
I:"[3] Scroll Duration"=600
D:"[4] Scroll Step"=19.0
}
"swing through grass" {
# Allows hitting entities through grass instead of breaking it
#允许穿过草击中其中的实体而不是破坏它
B:"[1] Swing Through Grass Toggle"=true
# Excludes blocks from the swing through grass tweak
#此项调整对哪些方块不生效
# Syntax: modid:block
S:"[2] Blacklist" <
>
# Includes blocks in the swing through grass tweak
#此项调整仅对哪些方块生效
# Syntax: modid:block
S:"[3] Whitelist" <
>
}
"toast control" {
# Enables the control of toasts (pop-up text boxes)
#启用 Toast(弹出文本框)的控制
B:"[1] Toast Control Toggle"=true
# Determines if advancement toasts are blocked. Enabling will block ALL advancements.
#确定是否禁用全部
B:"[2] Disable Advancement Toasts"=false
# Determines if recipe unlock toasts are blocked. Blocks "you have unlocked a new recipe" toasts.
#确定是否禁用配方解锁提示
B:"[3] Disable Recipe Toasts"=true
# Determines if system toasts are blocked. This is used only for the narrator toggle notification right now.
#确定是否阻止系统 Toast。这目前仅用于讲述人切换通知。
B:"[4] Disable System Toasts"=true
# Determines if tutorial toasts are blocked. Blocks useless things like use WASD to move.
#确定教程 Toast 是否被阻止。阻止无用的东西,例如使用 WASD 移动。
B:"[5] Disable Tutorial Toasts"=true
}
}
"tweaks: performance" {
# Determines the interval in ticks between world auto saves
#确定世界自动保存之间的时间间隔
I:"Auto Save Interval"=900
# Improves model load times by checking if an animated model exists before trying to load it
#通过在尝试加载动画模型之前检查动画模型是否存在来缩短模型加载时间
B:"Check Animated Models"=true
# Adds an IRecipe cache to improve recipe performance in larger modpacks
#添加 IRecipe 缓存以提高较大模组包中的配方性能
B:"Crafting Cache"=true
# Improves loading times by removing debug code for missing sounds and subtitles
#通过删除缺少声音和字幕的调试代码来缩短加载时间
B:"Disable Audio Debug"=true
# Improves rendering performance by removing the resource location text on missing models
#通过删除缺失模型上的资源位置文本来提高渲染性能
B:"Disable Fancy Missing Model"=true
# Replaces color lookup for sheep to check a predefined table rather than querying the recipe registry
#替换绵羊的颜色查找以检查预定义的表,而不是查询配方注册表
B:"Fast Dye Blending"=true
# Optimizes Forge's ID prefix checking and removes prefix warnings impacting load time
#优化 Forge 的 ID 前缀检查并删除影响加载时间的前缀警告
B:"Fast Prefix Checking"=true
# Skips initial world chunk loading & garbage collection to speed up world loading
#跳过初始世界区块加载和垃圾收集以加快世界加载速度
B:"Fast World Loading"=true
# Fixes slow background startup edge case caused by checking tooltips during the loading process
#修复在加载过程中检查工具提示导致后台启动缓慢的边缘情况
B:"Faster Background Startup"=true
# Disables lighting of active redstone, repeaters, and comparators to improve performance
#禁用有源红石、中继器和比较器的照明以提高性能
B:"No Redstone Lighting"=false
# Removes the hardcoded 30 FPS limit in screens like the main menu
#删除主菜单等屏幕中的硬编码 30 FPS 限制
B:"Uncap FPS"=true
}
"tweaks: world" {
# Replaces stronghold generation with a safer variant
#用更安全的变体取代要塞生成
B:"Stronghold Replacement"=true
# Tidies newly generated chunks by removing scattered item entities
#通过删除分散的物品实体来清理新生成的区块
B:"Tidy Chunk"=false
"chunk gen limit" {
# Limits maximum chunk generation per tick for improved server performance
#限制每刻的最大区块生成数,以提高服务器性能
B:"[1] Chunk Gen Limit Toggle"=false
# Maximum chunks to generate per tick per dimension
#每个维度每刻生成的最大区块数
I:"[2] Ticks"=2
# Maximum time in ms to spend generating chunks per tick per dimension
#每个维度每刻生成区块的最长时间,单位为毫秒
I:"[3] Time"=5
}
"dimension unload" {
# Unloads dimensions not in use to free up resources
#卸载未使用的维度以释放资源
B:"[1] Dimension Unload Toggle"=true
# Time (in ticks) to wait before checking dimensions
#检查维度之前等待的时间,单位为刻
I:"[2] Interval"=600
# List of dimensions which should not be unloaded
#不应卸载的维度列表
# Can be dimension name or ID
#可以是维度名称或 ID
# Uses regular expressions
#使用正则表达式
S:"[3] Blacklist" <
0
overworld
>
}
}
}