Radiation text colours config |
| Optional minimum and maximum N/t for irradiator recipes |
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| Move fission recipe stat multipliers to logic (instead of recipe addition) |
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| Fix irradiators still running on flux from decay-heating cells/vessels -修复中子辐照器可以依靠衰变产热的燃料单元运行 |
| Fix fuel being depleted in decay-heating cells/vessels |
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| Read Pu + Fatmice neutron poison discussion (+ "Technically, almost all of the neutron poisons were removed with the spent fuel") |
| Reduce neutron poison lifetime -减少中子中毒时间 |
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| Multiblock monitors: show cluster information, meltdown locations, side configurations, etc. |
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| Tweak MSR vessel bunches? ("it might lead to more interesting grouped vessels formation because currently the efficiency loss...") |
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| v2o.6: QMD feature merge: nitrogen collector -> air collector -QMD整合:氮收集器改成空气收集器 |
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| v2o.6: Refactor multiblock NBT |
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| Show potential (pre-primed) stats if reactor is idle |
| Keep clusters running even when multiblock is invalidated |
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| Link managers to listeners with multitool (default behaviour: act on all listeners) |
| Add neutron source managers -加入中子源管理器 |
| Add unidirectional interior neutron source |
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| Finish fission meltdown mechanics -完成裂变反应堆熔毁机制 |
| Add melting logic to non-fuel components |
| Graphite/beryllium fires, heavy water evaporation, etc. -熔毁时,石墨和铍将会燃烧,重水会蒸发 |
| Hydrogen build-up by ZA fuels above a certain temperature, hygrogen explosion if breaking open reactor above this temperature? -当使用锆合金燃料的反应堆温度超过某一界限时,此时拆除反应堆外壳会导致氢气爆炸(未定) |
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| Replace casing emergency cooling with cluster/port based version (no placement rules, works for both SFRs and MSRs) |
| Add component heat dissipation while invalid? |
| Configurable reactor rainbow bonus? |
| Recipe-based moderator and reflector components? |
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| Refactor old tile entity hierarchy - modularise item/fluid/energy handling |
| Modularise processor classes |
| Refactor GUIs |
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| CT Registration of machines? |
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| Multitool support for side configurations |
| OC support for side configurations |
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| OC support for port filtering |
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| CC Tweaked support |
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| Complete printing of registered multiblock component stats and rules to separate nuclearcraft.info file |
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| Weapons based on acids and toxic materials? -使用酸和剧毒物质造出的武器(未定) |
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| Configurable hardcore reactor maintenance mechanics? -可配置的困难模式(未定) |
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| Patchouli documentation -帕秋莉手册支持 |
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| Sorption colours: |
| Items: 007FFF, FF7F00 |
| Fluids: 007F7F, FF0000 |
| Energy: 007FBF, FF3F00 |
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| SiC–SiC ceramic matrix composite for top-tier turbine blades, made by melt infiltration (MI) of silicon, following chemical vapor infiltration (CVI) of carbon into SiC fibre, formed from SiC gas phase via laser-driven chemical vapor deposition (LCVD) -碳化硅CMC材料合成方式 |
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| 1.16+: Potential block state getter optimisation - https://github.com/RogueLogix/Bi ... l/Util.java#L51-L83 (chunkCachedBlockStateIteration) |
| 1.16+: Potential TE getter optimisation - https://github.com/mekanism/Meka ... tils.java#L929-L948 (getChunkForTile) |
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| 1.16+: Cherenkov radiation (configurable)? -可配置的切伦科夫辐射(仅1.16)(未定) |
| 1.16+: Make reflectors tile entities (can form clusters) |
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| 1.16+: Item stack NBT support in NC recipes (also allow for NBT 'wildcards') |
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| 1.16+: Add sound effects from Exile to machines |
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| Multiblock Electrolyser -多方块大型电解机 |
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| Girdler process for deuterium extraction: https://en.wikipedia.org/wiki/Girdler_sulfide_process -多方块氘提取机 |
| Add generic reaction tower for slow chemical recipes -为慢化学反应配方设计的大型化学反应釜 |
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| Girdler process requires two towers: -处理重水需要两个化学反应釜: |
| H2S + [preheated water OR steam?] + energy -> deuterium-enriched H2S + deuterium-depleted water -硫化氢+【预热水或蒸汽(未定)】+能量→氘富集硫化氢+氘枯竭水 |
| deuterium-enriched H2S + water -> H2S + deuterium-enriched water -富集氘硫化氢+水→硫化氢+富集重水 |
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| Fractional distillation: deuterium-enriched water -> heavy water + water -蒸馏塔:富集重水→重水+水 |
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| 1.16+: Uranium/Thorium ore processing - ore -> 2x crushed ore -> hexa/tetrafluoride -> 4x dust? |
| 1.16+: Tiered machines: basic -> advanced -> DU -> elite? https://discordapp.com/channels/ ... /651401188054401025 -类似于TE的机器系统(基础,高级,贫铀,精华)(未定) |
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| 1.16+: Specialised fuel-making machine -燃料制作机(仅1.16) |
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| 1.16+: Make clusters share heat with casing (if connected) -集群可以通过外壳传导热量(仅1.16) |
| 1.16+: Make active reflectors conduct heat -激活的反射器可以传导热量(仅1.16) |
| 1.16+: Placement rule tweaks (e.g. nerf emerald and liquid helium) -放置规则的调整(仅1.16) |
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| Gas-cooled Pebble-Bed Reactor that produces energy directly -直接产生能量的气冷球床堆 |
| Option to use superheated gases in turbine loop? -使用过热气体(未定) |
| QT gas coolants: https://docs.google.com/spreadsh ... edit#gid=1165328757 |
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| 1.16+: MSR split: NaK coolant for thermal, eutectic Pb-Bi alloy coolant for fast? -铅冷堆(未定) |
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| Heat Exchanger: make heat flow maths realistic: https://en.wikipedia.org/wiki/Countercurrent_exchange |
| Implement LMTD for parallel-flow exchangers and condensers? (https://en.wikipedia.org/wiki/Lo ... perature_difference) |
| Implement heat transfer coefficient as percentage for each tube material |
| Add powered 'heat pump', placed between tube lines, to move heat from cold -> hot? |
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| Add condenser controller, split mechanics like the fission reactor |
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| Decay pool to preheat condensate water from radioactive isotopes? (https://discordapp.com/channels/ ... /574303555465510912) -依靠放射性同位素加热冷凝水? |
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| 1.16+: Give dynamo depth for 3D coil puzzle? |
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| Fusion Reactor: https://discordapp.com/channels/ ... /621412674948825134 |
| Allow for variable lining thickness? https://discordapp.com/channels/ ... /635267993294733312 |
| Change Fusion Reactor to produce steam instead of energy: Water -> High Pressure Steam from Heating Blanket in Electromagnet Ring -烧开水的聚变堆 |
| New reactivity curve: R = z*(T/(1.5*h))^(-1.5)*exp(-1.5*h/T), z ≡ 200/9*sqrt(6)*exp(1.5) ≈ 243.952253514146, T = temperature (kK), h = optimal temperature (kK) -新反应率公式 |
| Superconducting e-magnets can be used instead for an efficiency bonus? -用超导电磁铁可以增加效率(未定) |
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| [Only if QMD does not update] -仅QMD没有更新到高版本才会更新(其实就是粒子加速器那些东西) |
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| 1.16+: Add Synchrotron modules that use radiation - one per corner: |
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| 1.16+: Add Collider Controller - electron/positron/proton input on corner |
| 1.16+: Particles need to be fired in opposite directions to work |
| 1.16+: Add multiblock collider experiments - one per corner: |
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| 1.16+: Particles implemented as new material type, similar to Mek gases -粒子将会是一种新的物质形态,需要使用特定导管传输,类似于Mek的气体 |
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| 1.16+: Inertial Confinement Fusion - synchrotron radiation as laser -> heat molten salt coolant |
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| 1.16+: Focus Fusion -> direct energy production? |
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| 1.16+: Hawking Generator - form black hole and power with matter -> Hawking radiation produced for energy -霍金辐射发电机 |